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Updated version number and fixed small ui bug
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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

Assets/Scripts/Clusterization/Containers/ClustersContainer.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -131,7 +131,7 @@ public bool HullVisible
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private readonly List<object> _renderers = new List<object>();
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private bool _isVisible = true;
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private readonly List<ISourceTree> _childrenList = new List<ISourceTree>();
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private bool _hullVisible;
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private bool _hullVisible = true;
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private void CreateClusters(List<List<SlamPoint>> data)
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{

Assets/Scripts/Clusterization/UI/ClustersManager.cs

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Original file line numberDiff line numberDiff line change
@@ -86,6 +86,7 @@ private void CreateClustersContainers(IVisible source, string displayName, List<
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treeElement.Node = clustered;
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clustered.SetRenderer(Renderer);
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clustered.IsVisible = true;
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source.IsVisible = false;
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foreach (var cluster in data)
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{

ProjectSettings/ProjectSettings.asset

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -129,10 +129,9 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 3.2.0-rc1
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bundleVersion: 3.2.0-rc2
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preloadedAssets:
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- {fileID: 11400000, guid: 643c9912d14026240bf6e70b352818ad, type: 2}
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- {fileID: -4910998042643817111, guid: d7ae9999363409c4a922750160a37e6e, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1

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