Skip to content

Distance Estimation precision is limited #7

@icalvo

Description

@icalvo

This a deep zoom that shows the issue:

[image]
width = 400
height = 400
[location]
real = -1.985467535840271852824618261156627554406853011849077360388159122360110009159038630495386345802651920400203428206886365065752898544006527952899905560840465332877927383784127443542721000707337022612806718532445
imag = -0.000006529008814623197575809125124807844785505303141042825718748023264716309101593587395404569129630910758203795809194950090927468918115975632416443778727255305823543004600355987400003567802754647839704897690786595
zoom = 1.5244061E100
depth = 20000000
[gpu]
colorizer=distance.glsl
[distance]
threshold=0.2
[palette]
image=white.png

Image

The banding artifacts are produced by a problem when calculating the distance estimation. It works fine when using gradient.glsl. Also, it becomes worse as you zoom deeper, until all distances in the map are just zero.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions