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Distance Estimation precision is limited #7
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Description
This a deep zoom that shows the issue:
[image]
width = 400
height = 400
[location]
real = -1.985467535840271852824618261156627554406853011849077360388159122360110009159038630495386345802651920400203428206886365065752898544006527952899905560840465332877927383784127443542721000707337022612806718532445
imag = -0.000006529008814623197575809125124807844785505303141042825718748023264716309101593587395404569129630910758203795809194950090927468918115975632416443778727255305823543004600355987400003567802754647839704897690786595
zoom = 1.5244061E100
depth = 20000000
[gpu]
colorizer=distance.glsl
[distance]
threshold=0.2
[palette]
image=white.png
The banding artifacts are produced by a problem when calculating the distance estimation. It works fine when using gradient.glsl. Also, it becomes worse as you zoom deeper, until all distances in the map are just zero.
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