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This wiki is currently a work in progress. Content may be missing or inaccurate. Feel free to join our Discord server to get additional help.
As a stateful library there is mass data that needs to be processed. This requires asynchronous execution to prevent data loss and slow downs. This means that promises are required to be used for most methods that would require contact with the Discord servers. Methods are indicated if they return promises. Read up on the usage of promises here, albeit in a JavaScript context, but the concepts carry over to PHP.
Here is an example of sending a message in a channel, which will return a promise:
echo 'before message'.PHP_EOL;
$channel->sendMessage('my message')->then(function (Message $message) {
echo 'Message sent!'.PHP_EOL;
// Message was successfully sent, continue with execution.
})->otherwise(function (\Exception $e) {
echo 'Error sending message: '.$e->getMessage().PHP_EOL;
// Message was not sent and an error occured.
});
echo 'after message'.PHP_EOL;The output from this code would be the following:
before message
after message
Message sent!
Parts act as data containers and represent Discord objects such as messages, guilds and channels.
Repositories contain many parts. An example is a channel repository:
- A guild has one channel repository.
- The channel repository has many channel parts.
Creating and modifying parts must be done through the respective channel. An example is if you are modifying a channel:
- The channel part is modified.
- The channel part is saved through the repository, which sends an HTTP request to the Discord servers to update the object remotely, and stores the part in the local repository.
Depending on the repository, you may use:
-
create()to create a Part (just in your script) -
fetch()to fetch a Part (from Discord server) -
save()to save a Part (submit & apply into Discord server) -
delete()to delete a Part (delete from Discord server if exist)
Additionally you may:
-
fresh()load or refresh a part from the Discord server -
freshen()load or refresh all parts from the Discord server
An example of a message part life cycle in a Channel:
- a Member sends "hello" Message
- Your BOT triggers Event::MESSAGE_CREATE then
create()the Message Part - If your BOT has the appropriate permission, you may for instance
delete()the Message Part - Your BOT sends a HTTP request to Discord server to DELETE that message
- When
done()your BOT removes the Message Part from the $channel->messages Repository
Note: This wiki is currently Work In Progress. Consider reading the docs instead.
- Application Command (Slash based)
Command Client (Message based)
- Activity
- Application
- Guild
- Private Channel
- User
Components
-
ActionRow
- Buttons
- Option (commands)
- SelectMenu
- TextInput
Builders