You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/rich_presence/Best_Practices.md
+2-4Lines changed: 2 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -36,7 +36,7 @@ The data in your players’ profiles is the first thing that others on Discord w
36
36
37
37
###### Examples
38
38
39
-

39
+

40
40
41
41
### Use ALL of the fields (where applicable)!
42
42
@@ -59,7 +59,6 @@ The data in your players’ profiles is the first thing that others on Discord w
59
59
60
60

61
61
62
-
63
62
## Launch Checklist
64
63
65
64
Ready to launch a Rich Presence integration for your game? If so, we recommend looking over this checklist one last time to ensure that your integration is as great as it can be!
@@ -85,7 +84,7 @@ Ready to launch a Rich Presence integration for your game? If so, we recommend l
85
84
#### Joining
86
85
87
86
> info
88
-
> Since all Activities presence data has a**Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)
87
+
> Since all Activities presence data has an**Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)
89
88
90
89
- Have you successfully implemented join invites for your game if applicable?
91
90
- Does the state of the invite properly represent the party/group in-game with regards to:
@@ -95,4 +94,3 @@ Ready to launch a Rich Presence integration for your game? If so, we recommend l
95
94
- Are you able to post invites to Discord without any additional in-game setup or configuration?
96
95
- Are you properly removing data from the presence payload when someone can no longer send invites?
97
96
- A Join secret should not be sent if the player can't invite anyone!
0 commit comments