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Update Best_Practices.md (#7255)
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docs/rich_presence/Best_Practices.md

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###### Examples
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![Examples of good rich presence strings that show a game mode of "Ranked: Control Point" and that the user is "In Queue (2 of 3)" compared to a bad string that reads "Rank 9999" ](rp-actionable.png)
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![Examples of good rich presence strings that show a game mode of "Ranked: Control Point" and that the user is "In Queue (2 of 3)" compared to a bad string that reads "Rank 9999"](rp-actionable.png)
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### Use ALL of the fields (where applicable)!
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![Example of a good rich presence icon that is clear and detailed compared to a bad icon that is too dark to see clearly](rp-good-art.png)
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## Launch Checklist
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Ready to launch a Rich Presence integration for your game? If so, we recommend looking over this checklist one last time to ensure that your integration is as great as it can be!
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#### Joining
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> info
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> Since all Activities presence data has a **Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)
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> Since all Activities presence data has an **Ask to Join** button, Join Invites are only applicable when building with the [Game SDK](#DOCS_RICH_PRESENCE_USING_WITH_THE_GAME_SDK)
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- Have you successfully implemented join invites for your game if applicable?
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- Does the state of the invite properly represent the party/group in-game with regards to:
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- Are you able to post invites to Discord without any additional in-game setup or configuration?
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- Are you properly removing data from the presence payload when someone can no longer send invites?
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- A Join secret should not be sent if the player can't invite anyone!
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