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Copy file name to clipboardExpand all lines: docs/activities/Design_Patterns.mdx
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@@ -111,9 +111,7 @@ Discord is a social platform where users talk to each other. Sharing and invites
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#### Activities in Text Channels
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> preview
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> Activities support in text channels is expected later in 2024.
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- The Activity user interace, copy and user flows should not rely on people in voice to explain, organize, clarify, or instruct about how the activity works.
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- The Activity user interface, copy and user flows should not rely on people in voice to explain, organize, clarify, or instruct about how the activity works.
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- All controls, CTAs, and instructions should be clear enough that folks (especially first time users) playing in a text channel are able to quickly start using the app without needing to talk on voice to learn about it.
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- Lean on dynamic first-time user experience and "How To Play" instructions, toast messages, Call To Action buttons, etc. but be careful to not over-clutter with copy.
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@@ -221,4 +219,4 @@ Developing for the iframe in Unity is possible, but will likely require extensiv
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- Enable users to cycle through Discord buttons and fields on desktop by pressing TAB repeatedly, ensuring that the activity does not capture control.
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- Implement the functionality for the ESC key to close any open in-activity modals, providing a consistent user experience.
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- Opt for color-blind friendly colors with high contrast, especially for crucial game elements that need to be distinguishable based on color.
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- Avoid using similar colors for objects that are essential for gameplay but differ only in color, as this may pose challenges for color-blind users.
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- Avoid using similar colors for objects that are essential for gameplay but differ only in color, as this may pose challenges for color-blind users.
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