You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/activities/design-patterns.mdx
+3-4Lines changed: 3 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -141,8 +141,7 @@ Monetization in Activities will be available soon. Keep the following considerat
141
141
142
142
### Activities close when the last participant in the Activity leaves it
143
143
- The next time the Activity is launched, even if it’s in the same DM or Voice Channel, it will be a different instance and could have different participants.
144
-
- Note: This behavior will change in 2024, when we release persistent instances.
145
-
144
+
146
145
### If a game is launched, what % of the time do users reach different phases of the game?
147
146
- This includes launch → start, as there can be a large dropoff between these two (especially if you don’t support solo play or small group sizes).
148
147
- This also includes various check points in the game, including what % of sessions that start a game reach the end of that game!
@@ -151,10 +150,10 @@ Monetization in Activities will be available soon. Keep the following considerat
151
150
- If drop-off is really high at a certain point, see if you can figure out why or change flows.
152
151
153
152
### How many games are played in a session?
154
-
- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand.
153
+
- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand.
155
154
- If you expect to see a lot of repeat plays per session and don’t, it can be worth digging in to understand more.
156
155
157
-
### How does the group size impact various key metrics?
156
+
### How does the group size impact various key metrics?
158
157
- For example, are larger sessions more or less likely to reach the end of a game? To replay? Etc.
159
158
- This can help you catch if your Activity has unexpected weak points in different group sizes — maybe the game drags on if there are too many people or isn’t compelling enough if there’s only two.
160
159
- Not every Activity needs to be built for robust group sizes, but if you have the option to play with X # of players, it’s good practice to make sure that experience is enjoyable for all involved!
0 commit comments