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docs/discord-social-sdk/development-guides/using-provisional-accounts.mdx

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@@ -193,16 +193,16 @@ Common error codes and solutions for the GetProvisionalToken method:
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Using these credentials, we'll create a limited Discord account just for your game and try to set the username for you according to the following:
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- For OIDC, a provisional account's display name will be the value of the preferred_username claim, if specified in the
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ID token. This field is optional and should be between 1 and 32 characters. If not specified, the user's display
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- For OIDC, a provisional account's display name will be the value of the `preferred_username` claim, if specified in
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the ID token. This field is optional and should be between 1 and 32 characters. If not specified, the user's display
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name will default to the user's unique username, which Discord generates on creation.
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- For [Steam session tickets](https://partner.steamgames.com/doc/features/auth), the display name of the user's Steam
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account is used as the provisional account's display name.
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- For [EOS Auth Access](https://dev.epicgames.com/docs/epic-account-services/auth/auth-interface) Tokens or ID Tokens,
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- For [EOS Auth](https://dev.epicgames.com/docs/epic-account-services/auth/auth-interface) Access Tokens or ID Tokens,
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the name of the user's Epic account is used as the provisional account's display name. EOS Connect ID Tokens do
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not expose any username, and thus the game will need to configure the display name with
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[`Client::UpdateProvisionalAccountDisplayName`].
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- For [Unity Services ID Tokens](https://docs.unity.com/ugs/en-us/manual/authentication/manual/unity-player-accounts),
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- For [Unity Services ID Tokens](https://services.docs.unity.com/docs/client-auth/),
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the display name of the user's Unity Player Account is used as the provisional account's display name.
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If you'd like to set the display name for a provisional account, you can use the [`Client::UpdateProvisionalAccountDisplayName`] method.

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