@@ -256,7 +256,7 @@ Add this code to the `Ready` section of `OnStatusChanged`:
256256```cpp
257257 if (Status == EDiscordClientStatus::Ready) {
258258 UE_LOG(LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
259- UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), client ->GetRelationships().Num());
259+ UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), Discord->Client ->GetRelationships().Num());
260260 }
261261```
262262
@@ -295,7 +295,7 @@ Add this code to the `Ready` section of `OnStatusChanged`:
295295``` cpp
296296 if (Status == EDiscordClientStatus::Ready) {
297297 UE_LOG (LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
298- UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), client ->GetRelationships().Num());
298+ UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), Discord->Client ->GetRelationships().Num());
299299
300300 UE_LOG (LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
301301 UDiscordActivity* Activity = NewObject<UDiscordActivity >();
@@ -717,4 +717,4 @@ You have successfully set up the Discord Social SDK with Unreal Engine and authe
717717[`Client::Connect`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#a873a844c7c4c72e9e693419bb3e290aa
718718[`Client::GetRelationships`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad481849835cd570f0e03adafcf90125d
719719[`Client::UpdateToken`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#a606b32cef7796f7fb91c2497bc31afc4
720- [`RunCallbacks`]: https://discord.com/developers/docs/social-sdk/namespacediscordpp.html#ab5dd8cf274f581ee1885de5816be3c29
720+ [`RunCallbacks`]: https://discord.com/developers/docs/social-sdk/namespacediscordpp.html#ab5dd8cf274f581ee1885de5816be3c29
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