@@ -256,7 +256,7 @@ Add this code to the `Ready` section of `OnStatusChanged`:
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```cpp
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if (Status == EDiscordClientStatus::Ready) {
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UE_LOG(LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
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- UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), client ->GetRelationships().Num());
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+ UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), Discord->Client ->GetRelationships().Num());
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}
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```
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@@ -295,7 +295,7 @@ Add this code to the `Ready` section of `OnStatusChanged`:
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``` cpp
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if (Status == EDiscordClientStatus::Ready) {
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UE_LOG (LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
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- UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), client ->GetRelationships().Num());
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+ UE_LOG(LogTemplateCharacter, Log, TEXT("👥 Friends Count: %d"), Discord->Client ->GetRelationships().Num());
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UE_LOG (LogTemplateCharacter, Log, TEXT("Connected to Discord! Ready to go! You can now start using Discord features."));
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UDiscordActivity* Activity = NewObject<UDiscordActivity >();
@@ -717,4 +717,4 @@ You have successfully set up the Discord Social SDK with Unreal Engine and authe
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[`Client::Connect`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#a873a844c7c4c72e9e693419bb3e290aa
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[`Client::GetRelationships`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad481849835cd570f0e03adafcf90125d
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[`Client::UpdateToken`]: https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#a606b32cef7796f7fb91c2497bc31afc4
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- [`RunCallbacks`]: https://discord.com/developers/docs/social-sdk/namespacediscordpp.html#ab5dd8cf274f581ee1885de5816be3c29
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+ [`RunCallbacks`]: https://discord.com/developers/docs/social-sdk/namespacediscordpp.html#ab5dd8cf274f581ee1885de5816be3c29
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