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Copy file name to clipboardExpand all lines: docs/activities/building-an-activity.mdx
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@@ -129,7 +129,7 @@ As mentioned, installation contexts determine where your app can be installed. T
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- Apps installed in a **[server context](/docs/resources/application#server-context)** (server-installed apps) must be authorized by a server member with the `MANAGE_GUILD` permission, and are visible to all members of the server.
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- Apps installed in a **[user context](/docs/resources/application#user-context)** (user-installed apps) are visible only to the authorizing user, and therefore don't require any server-specific permissions. Apps installed to a user context are visible across all of the user's servers, DMs, and GDMs—however, they're limited to using commands.
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Details about installation contexts is in the [Application documentation](/docs/resources/application#installation-context) and the [Developing a User-Installable App tutorial](/docs/tutorials/develing-a-user-installable-app).
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Details about installation contexts is in the [Application documentation](/docs/resources/application#installation-context) and the [Developing a User-Installable App tutorial](/docs/tutorials/developing-a-user-installable-app).
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</Collapsible>
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Click on **Installation** in the left sidebar, then under **Installation Contexts** make sure both "User Install" and "Guild Install" are selected. This will make sure users can launch our app's Activity across Discord servers, DMs, and Group DMs.
Copy file name to clipboardExpand all lines: docs/change-log/2022-06-16-auto-moderation.md
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date: "2022-06-16"
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---
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Add new [Auto Moderation feature](/docs/resorces/auto-moderation) which enables guilds to moderate message content based on keywords, harmful links, and unwanted spam. This change includes:
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Add new [Auto Moderation feature](/docs/resources/auto-moderation) which enables guilds to moderate message content based on keywords, harmful links, and unwanted spam. This change includes:
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* New endpoints for [creating](/docs/resources/auto-moderation#create-auto-moderation-rule), [updating](/docs/resources/auto-moderation#modify-auto-moderation-rule), and [deleting](/docs/resources/auto-moderation#delete-auto-moderation-rule) Auto Moderation rules
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* New gateway events emitted when Auto Moderation rules are [created](/docs/events/gateway-events#auto-moderation-rule-create) (`AUTO_MODERATION_RULE_CREATE`), [updated](/docs/events/gateway-events#auto-moderation-rule-update) (`AUTO_MODERATION_RULE_UPDATE `), and [deleted](/docs/events/gateway-events#auto-moderation-rule-delete) (`AUTO_MODERATION_RULE_DELETE `). Requires the `AUTO_MODERATION_CONFIGURATION` (`1 << 20`) intent
Copy file name to clipboardExpand all lines: docs/change-log/2022-09-21-auto-moderation-spam-and-mention-spam-trigger-types.md
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*`MENTION_SPAM` blocks messages that mention more than a set number of unique server members or roles. Apps can define the number (up to 50) using the `mention_total_limit` field in the [trigger metadata object](/docs/resources/auto-moderation#auto-moderation-rule-object-trigger-metadata) when creating or updating an Auto Moderation rule.
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*`SPAM` blocks links and messages that are identified as spam.
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More information can be found in the [Auto Moderation documentation](/docs/resorces/auto-moderation).
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More information can be found in the [Auto Moderation documentation](/docs/resources/auto-moderation).
Copy file name to clipboardExpand all lines: docs/change-log/2022-12-12-add-application-connections-metadata-and-linked-roles.md
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Introducing [linked roles](https://discord.com/blog/connected-accounts-functionality-boost-linked-roles) as well as the ability for all developers to set up their own linked roles with an application. This includes:
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* New [`role_connections_verification_url`](/docs/resources/application#application-object) that can be set in the developer portal in order for the application to render as potential verification option for linked roles.
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*[Application metadata](/docs/resources/application_ROLE_CONNECTION_METADATA/application-role-connection-metadata-object) to specify more detailed linked role requirements.
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* New endpoints to [retrieve](/docs/resources/application_ROLE_CONNECTION_METADATA/get-application-role-connection-metadata-records) (`GET /applications/<application.id>/role-connections/metadata`) and [update](/docs/resources/application_ROLE_CONNECTION_METADATA/update-application-role-connection-metadata-records) (`PUT /applications/<application.id>/role-connections/metadata`) application connection metadata.
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*[Application metadata](/docs/resources/application-role-connection-metadata#application-role-connection-metadata-object) to specify more detailed linked role requirements.
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* New endpoints to [retrieve](/docs/resources/application-role-connection-metadata#get-application-role-connection-metadata-records) (`GET /applications/<application.id>/role-connections/metadata`) and [update](/docs/resources/application-role-connection-metadata#update-application-role-connection-metadata-records) (`PUT /applications/<application.id>/role-connections/metadata`) application connection metadata.
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* New [`role_connections.write`](/docs/topics/oauth2#shared-resources-oauth2-scopes) OAuth2 scope required to authenticate the below requests.
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* Endpoints to [retrieve](/docs/resources/user#get-current-user-application-role-connection) (`GET /users/@me/applications/{application.id}/role-connection`) and [update](/docs/resources/user#update-current-user-application-role-connection) (`PUT /users/@me/applications/{application.id}/role-connection`) a user's role connections, both of which return an [application role connection](/docs/resources/user#application-role-connection-object) object.
Copy file name to clipboardExpand all lines: docs/change-log/2024-03-18-user-installable-apps-preview.md
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Apps can now be installed to users—making them easier to install, discover, and access across Discord. User-installed apps can be used across all of a user's servers, within their (G)DMs, and in DMs with the app's bot user.
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When creating or updating your app, you can choose which installation types your app supports on the **Installation** page in your [app's settings](https://discord.com/developers/applications). To quickly get started, you can follow the new [Developing a User-Installable App tutorial](/docs/tutorials/develing-a-user-installable-app) or read details about the new changes below.
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When creating or updating your app, you can choose which installation types your app supports on the **Installation** page in your [app's settings](https://discord.com/developers/applications). To quickly get started, you can follow the new [Developing a User-Installable App tutorial](/docs/tutorials/developing-a-user-installable-app) or read details about the new changes below.
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This change introduces new concepts and fields across the API that apps will now encounter—
Copy file name to clipboardExpand all lines: docs/discord-social-sdk/core-concepts.mdx
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- Implement [unified friends list](/docs/discord-social-sdk/development-guides/creating-a-unified-friends-list) and [relationships](/docs/discord-social-sdk/development-guides/managing-relationships).
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- Use [rich presence](/docs/discord-social-sdk/development-guides/setting-rich-presence) for game activity updates.
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- Set up [lobbies](/docs/discord-social-sdk/development-guides/managing-lobbies) for multiplayer interaction and [game invites](/docs/discord-social-sdk/development-guides/managing-game-invites).
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- Manage [direct message](/docs/discord-social-sdk/development-guides/sending-direct-messages), [linked channels](/docs/discord-social-sdk/development-guides/creating-a-unified-friends-list), and [voice communication](/docs/discord-social-sdk/development-guides_JOINING_VOICE_CHAT).
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- Manage [direct message](/docs/discord-social-sdk/development-guides/sending-direct-messages), [linked channels](/docs/discord-social-sdk/development-guides/creating-a-unified-friends-list), and [voice communication](/docs/discord-social-sdk/development-guides/joining-voice-chat).
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5. Handle events & API calls:
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- Listen for changes in friend lists, presence updates, and chat messages.
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- Use Discord's APIs to update statuses, send messages, and manage connections.
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Copy file name to clipboardExpand all lines: docs/discord-social-sdk/design-guidelines.mdx
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These design guidelines provide best practices and guidelines for designing social features in your game. Following these patterns can create a seamless and engaging user experience that leverages SDK social features to enhance your game.
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If you are looking for a place to get started, we recommend you start with [Principles](/docs/discord-social-sdk/design-guidelines_PRINCIPLES) or the [Getting Started](/docs/discord-social-sdk/getting-started) guide.
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If you are looking for a place to get started, we recommend you start with [Principles](/docs/discord-social-sdk/design-guidelines/principles) or the [Getting Started](/docs/discord-social-sdk/getting-started) guide.
Copy file name to clipboardExpand all lines: docs/discord-social-sdk/design-guidelines/connection-points.mdx
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Discord's sign-in button is presented as the **primary option** to log-in for the player amongst the list of **external identity-providers** due to providing deeper user-benefits than a standard OAuth login.
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Please use the [**Blurple Button**](/docs/discord-social-sdk/design-guidelines_BRANDING_GUIDELINES/buttons) button styling for the sign-in connection point.
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Please use the [**Blurple Button**](/docs/discord-social-sdk/design-guidelines/branding-guidelines/buttons) button styling for the sign-in connection point.
Copy file name to clipboardExpand all lines: docs/discord-social-sdk/design-guidelines/consoles.mdx
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## Friends list on console
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Please leverage the same [friends list guidelines](/docs/discord-social-sdk/design-guidelines_UNIFIED_FRIENDS_LIST) previously documented in the playbook. There are no notable differences in the friends list on console in comparison to other devices. However, consoles do not support hover interactions so there needs to be console-friendly way for players to access secondary information (such as alternate identities) about friends in the list.
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Please leverage the same [friends list guidelines](/docs/discord-social-sdk/design-guidelines/unified-friends-list) previously documented in the playbook. There are no notable differences in the friends list on console in comparison to other devices. However, consoles do not support hover interactions so there needs to be console-friendly way for players to access secondary information (such as alternate identities) about friends in the list.
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---
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## Resources
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-[Development Guide: Account Linking on Consoles](/docs/discord-social-sdk/development-guides_ACCOUNT_LINKING_ON_CONSOLES)
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-[Development Guide: Account Linking on Consoles](/docs/discord-social-sdk/development-guides/account-linking-on-consoles)
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