diff --git a/docs/activities/design-patterns.mdx b/docs/activities/design-patterns.mdx index 3bec4926e3..f35e6ae587 100644 --- a/docs/activities/design-patterns.mdx +++ b/docs/activities/design-patterns.mdx @@ -141,8 +141,7 @@ Monetization in Activities will be available soon. Keep the following considerat ### Activities close when the last participant in the Activity leaves it - The next time the Activity is launched, even if it’s in the same DM or Voice Channel, it will be a different instance and could have different participants. -- Note: This behavior will change in 2024, when we release persistent instances. - + ### If a game is launched, what % of the time do users reach different phases of the game? - This includes launch → start, as there can be a large dropoff between these two (especially if you don’t support solo play or small group sizes). - This also includes various check points in the game, including what % of sessions that start a game reach the end of that game! @@ -151,10 +150,10 @@ Monetization in Activities will be available soon. Keep the following considerat - If drop-off is really high at a certain point, see if you can figure out why or change flows. ### How many games are played in a session? -- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand. +- More games per session isn’t inherently better (you may have an Activity that is meant to be one long game), but is a good baseline to understand. - If you expect to see a lot of repeat plays per session and don’t, it can be worth digging in to understand more. -### How does the group size impact various key metrics? +### How does the group size impact various key metrics? - For example, are larger sessions more or less likely to reach the end of a game? To replay? Etc. - This can help you catch if your Activity has unexpected weak points in different group sizes — maybe the game drags on if there are too many people or isn’t compelling enough if there’s only two. - Not every Activity needs to be built for robust group sizes, but if you have the option to play with X # of players, it’s good practice to make sure that experience is enjoyable for all involved!