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3 changes: 2 additions & 1 deletion docs/monetization/implementing-one-time-purchases.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,8 @@ When creating items for one-time purchase, you can choose between durable and co
- You will receive an `ENTITLEMENT_CREATE` event via the Gateway.
- This entitlement is now available via the `LIST Entitlements` API endpoint.
- This entitlement will be available on `Interaction Payloads` initiated from the entitled user or users in a guild (for guild subscriptions).
- The purchasing user is unable to make another purchase of this specific SKU until you consume the entitlement using the [Consume Entitlement API](/docs/resources/entitlement#consume-an-entitlement) endpoint.
- Users cannot repurchase this SKU until you consume the entitlement using the [Consume Entitlement API](/docs/resources/entitlement#consume-an-entitlement) endpoint.
- In [Test Mode](/docs/monetization/implementing-one-time-purchases#using-application-test-mode), repeated purchases are permitted without consumption for developer convenience.
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@Lulalaby Lulalaby Jul 22, 2025

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Suggested change
- In [Test Mode](/docs/monetization/implementing-one-time-purchases#using-application-test-mode), repeated purchases are permitted without consumption for developer convenience.
- In [Test Mode](/docs/monetization/implementing-one-time-purchases#using-application-test-mode), repeated purchases are permitted without consumption for developer convenience.

Formatting, unless intended

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It's indented to be a sub-bullet :)

- When you receive an `ENTITLEMENT_CREATE` event for a consumable SKU, you should process the item purchase in your app and consume the entitlement as soon as possible.

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