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Manage your application state with pm2 so you can restart, stop and delete processes dynamically: [learn more](https://discordjs.guide/improving-dev-environment/pm2.html)
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Manage your application state with pm2 so you can restart, stop and delete processes dynamically: [learn more](https://www.discordjs.guide/legacy/improving-dev-environment/pm2)
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"""
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[node-opus]
@@ -140,7 +140,7 @@ If your channel changes are not going through, this might be why.
- Caches in discord.js are [Collections](https://discord.js.org/docs/packages/collection/stable) which extend the native [Map](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Map) structure.
Explaining `<Class>` and `Class#method` notation: [learn more](https://discordjs.guide/additional-info/notation.html)
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Explaining `<Class>` and `Class#method` notation: [learn more](https://www.discordjs.guide/legacy/additional-info/notation)
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"""
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[collection]
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keywords = ["collections", "collection-methods"]
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content = """
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discord.js uses [Collection](https://discord.js.org/docs/packages/collection/stable), an extension of the JS native [Map](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Map) structure.
We highly recommend only specifying the [intents](https://discordjs.guide/popular-topics/intents) you actually need.
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We highly recommend only specifying the [intents](https://www.discordjs.guide/legacy/popular-topics/intents) you actually need.
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- Note, that `98303`, `32767` or whatever other magic number you read that represents "all intents", gets outdated as soon as new intents are introduced.
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- The number will always represent the same set of intents, and will not include new ones. There is no magic "all intents" bit.
Fetching members can time out on large guilds, as they arrive in chunks through the WebSocket connections.
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- You can specify the `time` option in `FetchMembersOptions` to specify how long you want to wait.
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- Make sure you have the required `GuildMembers` [gateway intent](https://discordjs.guide/popular-topics/intents) enabled
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- Make sure you have the required `GuildMembers` [gateway intent](https://www.discordjs.guide/legacy/popular-topics/intents) enabled
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"""
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[custom-client-properties]
@@ -1071,7 +1071,7 @@ HTTP-only applications receive interactions through HTTP webhooks instead of the
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keywords = ["no-button"]
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content = """
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Only webhooks created by an application can send messages with components, so Discord knows which application to send the corresponding interactions to.
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- Creating webhooks with discord.js: [learn more](https://discordjs.guide/popular-topics/webhooks.html#creating-webhooks-with-discord-js)
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- Creating webhooks with discord.js: [learn more](https://www.discordjs.guide/legacy/popular-topics/webhooks#creating-webhooks-with-discordjs)
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"""
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[force-fetch]
@@ -1168,7 +1168,7 @@ Rate limits are determined based on the IP address of the sender.
- You can only set default permissions (member and DM) in your code. [learn more](https://discordjs.guide/slash-commands/permissions.html#member-permissions)
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- You can only set default permissions (member and DM) in your code. [learn more](https://www.discordjs.guide/legacy/popular-topics/permissions#checking-member-permissions)
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- Be aware that server staff can overwrite all of the suggested permissions to their liking in Server Settings > Integrations.
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