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DEV: evals for artifacts and translation (#3)
* DEV: complex artifact update * more evals
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Rework the JavaScript to remove all leftover change markers & duplicate code. Address the issues by simplifying and structuring the code:
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### Instructions:
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1. **Remove All Change Markers**: Remove any `<<<<<<<`, `=======`, `>>>>>>>` remnants from previous conflicting merges or update attempts.
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2. **Centralize `generateShape()` Logic**: Ensure this method is only called once per object creation (e.g., in `Asteroid` or `Spaceship` constructors). Remove duplicates completely.
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3. **Cleanup of Classes and Objects**:
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- Separate and clearly define shared properties of asteroids, bullets, and spaceship.
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- Ensure all elements (asteroids, bullets, spaceship states) are cleanly updated and rendered in the game loop.
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4. **Improve Game Flow**:
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- Ensure all global variables (score, lives, gameOver, etc.) and game state are properly governed and readable.
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- Make restarting smoother and consistent.
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5. **Fix Edge Cases**:
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- Check collisions and interactions to ensure they logically work without overlaps or missing functionality.
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- Manage object removal more robustly when out-of-bounds or destroyed.
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6. **Final Testing**: The game should run with proper features and no residual issues.
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Result: A clean, error-free, and structured codebase where functionalities are compartmentalized, and the overall gameplay logic is functional and easier to maintain.

artifact/assets/astroids/main.css

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body {
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margin: 0;
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overflow: hidden;
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background-color: black;
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color: white;
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font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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}
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#score {
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position: absolute;
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top: 10px;
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left: 10px;
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font-size: 20px;
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}
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#lives {
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position: absolute;
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top: 10px;
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right: 10px;
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font-size: 20px;
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}

artifact/assets/astroids/main.html

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<canvas id="gameCanvas"></canvas>
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<audio id="thrustSound" src="https://cdn.jsdelivr.net/gh/mdn/webaudio-examples/audio-context-basics/thruster.wav"></audio>
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<audio id="fireSound" src="https://cdn.jsdelivr.net/gh/mdn/webaudio-examples/audio-context-basics/beep.wav"></audio>
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<audio id="explodeSound" src="https://cdn.jsdelivr.net/gh/mdn/webaudio-examples/audio-context-basics/explosion.wav"></audio>

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