generic performance ideas issue #215
marcustyphoon
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_testCharacter
calls and run them in a web workersettings.baseAttributes
during setup; replacepreConversionAttributes
unnecessary object clone with referencing baseattributes, preprocess additive mods into multiplicative ones, stop storing multipliers as arrays of length 1post-conversion [condition damage, expertise] => condition portion of damage
, as I don't see any way for that not to have the same resultBeta Was this translation helpful? Give feedback.
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