diff --git a/locales/en/translation.json b/locales/en/translation.json index 69625e93a..7859917d2 100644 --- a/locales/en/translation.json +++ b/locales/en/translation.json @@ -1180,8 +1180,9 @@ "traitNote_Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.": "Natural Fortitude Unleashed Ambush lifesteal damage may be omitted in arcdps area stats or parsed arcdps logs.", "traitNote_Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.": "Non-100% Chaotic Potency with-staff values combined with Toxic Maintenance Oil/Enhanced Lucent Oil result in inconsistent boon duration between weapon sets, which will be averaged.", "traitNote_Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.": "Signet of Spite non-100% uptime (i.e. on any build that uses shroud rotation) is currently simulated poorly (as a fractional affect both in and out of shroud).\n\nNightmare Weapon stacks on allies are affected by ally lifesteal damage/all damage modifiers like Soul Barbs, Relic of Atrocity, Lead Attacks, and numerous revenant traits.", + "traitNote_Some stat bonuses, like Alchemic Vigor, are not affected by generic conversion effects like Magnanimous Tuning Crystal or Reinforced Armor, but traits may be overridden by the game code to convert them.": "Some stat bonuses, like Alchemic Vigor, are not affected by generic conversion effects like Magnanimous Tuning Crystal or Reinforced Armor, but traits may be overridden by the game code to convert them.", + "traitNote_Some stat bonuses, like Furious Demise precision, are not affected by generic conversion effects like Toxic Focusing Crystal, but traits may be overridden by the game code to convert them.\n\nThe durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.": "Some stat bonuses, like Furious Demise precision, are not affected by generic conversion effects like Toxic Focusing Crystal, but traits may be overridden by the game code to convert them.\n\nThe durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.", "traitNote_The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.": "The durations of transferred self conditions (cannon backfire + generosity sigil) aren't simulated correctly.", - "traitNote_The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.": "The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly.", "traitNote_Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.": "Vampiric Slash lifesteal damage may not be shown in arcdps area stats or parsed arcdps logs.", "traitNote_With Jagged Mind and Master of Fragmentation, Bladesong Harmony should scale based off of \"player critical chance plus 25%.\" The optimizer doesn't support this, but it can be entered as if Bladesong Harmony hits are always critical, which will be true with ≥75% player critical chance.": "With Jagged Mind and Master of Fragmentation, Bladesong Harmony should scale based off of \"player critical chance plus 25%.\" The optimizer doesn't support this, but it can be entered as if Bladesong Harmony hits are always critical, which will be true with ≥75% player critical chance.", "traitSubText": "", @@ -1240,6 +1241,7 @@ "traitSubText_base": "base", "traitSubText_base (+80 prec)": "base (+80 prec)", "traitSubText_base amount": "base amount", + "traitSubText_base conversion": "base conversion", "traitSubText_base only": "base only", "traitSubText_base, bugged: 160 expertise": "base, bugged: 160 expertise", "traitSubText_base, intended: 120 expertise": "base, intended: 120 expertise", @@ -1250,6 +1252,8 @@ "traitSubText_bug: converted like 360 vitality": "bug: converted like 360 vitality", "traitSubText_bugged 10% chill mod": "bugged 10% chill mod", "traitSubText_clone": "clone", + "traitSubText_conversion of Alchemic Vigor": "conversion of Alchemic Vigor", + "traitSubText_conversion of Vital Persistance": "conversion of Vital Persistance", "traitSubText_conversion only": "conversion only", "traitSubText_damage reduction while active": "damage reduction while active", "traitSubText_disabled/defiant": "disabled/defiant", diff --git a/src/assets/modifierdata/engineer.yaml b/src/assets/modifierdata/engineer.yaml index bffe40385..7a61b200e 100644 --- a/src/assets/modifierdata/engineer.yaml +++ b/src/assets/modifierdata/engineer.yaml @@ -215,7 +215,7 @@ text: Chemical Rounds modifiers: attributes: - Condition Damage: [120, buff] + Condition Damage: [120, converted] gw2id: 1878 defaultEnabled: true temporaryBuff: false diff --git a/src/assets/modifierdata/necromancer.yaml b/src/assets/modifierdata/necromancer.yaml index ed061e833..7f740c083 100644 --- a/src/assets/modifierdata/necromancer.yaml +++ b/src/assets/modifierdata/necromancer.yaml @@ -253,6 +253,10 @@ - section: Curses id: 39 note: >- + Some stat bonuses, like Furious Demise precision, are not affected by generic conversion effects like + Toxic Focusing Crystal, but traits may be overridden by the game code to convert them. + + The durations of transferred self conditions (plague sending, dagger 4, staff 4) aren't simulated correctly. items: @@ -742,6 +746,9 @@ - section: Harbinger id: 64 + note: >- + Some stat bonuses, like Alchemic Vigor, are not affected by generic conversion effects like Magnanimous + Tuning Crystal or Reinforced Armor, but traits may be overridden by the game code to convert them. items: - id: blight @@ -832,6 +839,7 @@ - id: implacable-foe text: Implacable Foe + subText: base conversion modifiers: conversion: Ferocity: {Vitality: 13%} @@ -839,8 +847,29 @@ defaultEnabled: true temporaryBuff: false + - id: implacable-foe-alchemic-vigor + text: Implacable Foe + subText: conversion of Alchemic Vigor + modifiers: + attributes: + Ferocity: [31, buff] # pseudo-conversion of alchemic vigor (minor in this line) + gw2id: 2192 + defaultEnabled: true + temporaryBuff: false + + - id: implacable-foe-vital-persistence + text: Implacable Foe + subText: conversion of Vital Persistance + modifiers: + attributes: + Ferocity: [24, buff] # pseudo-conversion of vital persistence + gw2id: 2192 + defaultEnabled: false + temporaryBuff: false + - id: twisted-medicine text: Twisted Medicine + subText: base conversion modifiers: conversion: Concentration: {Vitality: 13%} @@ -848,8 +877,29 @@ defaultEnabled: true temporaryBuff: false + - id: twisted-medicine-alchemic-vigor + text: Twisted Medicine + subText: conversion of Alchemic Vigor + modifiers: + attributes: + Concentration: [31, buff] # pseudo-conversion of alchemic vigor (minor in this line) + gw2id: 2220 + defaultEnabled: true + temporaryBuff: false + + - id: twisted-medicine-vital-persistence + text: Twisted Medicine + subText: conversion of Vital Persistance + modifiers: + attributes: + Concentration: [24, buff] # pseudo-conversion of vital persistence + gw2id: 2220 + defaultEnabled: false + temporaryBuff: false + - id: dark-gunslinger text: Dark Gunslinger + subText: base conversion modifiers: conversion: Expertise: {Vitality: 13%} @@ -857,6 +907,26 @@ defaultEnabled: true temporaryBuff: false + - id: dark-gunslinger-alchemic-vigor + text: Dark Gunslinger + subText: conversion of Alchemic Vigor + modifiers: + attributes: + Expertise: [31, buff] # pseudo-conversion of alchemic vigor (minor in this line) + gw2id: 2209 + defaultEnabled: true + temporaryBuff: false + + - id: dark-gunslinger-vital-persistence + text: Dark Gunslinger + subText: conversion of Vital Persistance + modifiers: + attributes: + Expertise: [24, buff] # pseudo-conversion of vital persistence + gw2id: 2209 + defaultEnabled: false + temporaryBuff: false + - id: cascading-corruption text: Cascading Corruption subText: power bonus only diff --git a/src/assets/modifierdata/revenant.yaml b/src/assets/modifierdata/revenant.yaml index 9024c56c9..6a97f7b3f 100644 --- a/src/assets/modifierdata/revenant.yaml +++ b/src/assets/modifierdata/revenant.yaml @@ -591,12 +591,14 @@ minor: true modifiers: attributes: - Healing Power: [120, converted] # tested by Leder + Healing Power: [120, buff] + Concentration: [8, buff] # pseudo-conversion of own healing power conversion: Concentration: {Healing Power: 7%} wvwModifiers: attributes: - Healing Power: [120, converted] + Healing Power: [120, buff] + Concentration: [5, buff] # pseudo-conversion of own healing power conversion: Concentration: {Healing Power: 4%} gw2id: 1821 diff --git a/src/assets/presetdata/preset-distribution.yaml b/src/assets/presetdata/preset-distribution.yaml index d91fcbb43..2c076c8c8 100644 --- a/src/assets/presetdata/preset-distribution.yaml +++ b/src/assets/presetdata/preset-distribution.yaml @@ -1286,7 +1286,7 @@ list: profession: Amalgam value: { - "values2": { "Power": 3030, "Power2": 0, "Burning": 11.78, "Bleeding": 13.6, "Poisoned": 7.38, "Torment": 0, "Confusion": 0 } + "values2": { "Power": 3024, "Power2": 0, "Burning": 11.77, "Bleeding": 13.59, "Poisoned": 7.38, "Torment": 0, "Confusion": 0 } } credit: - author: beng / L3m0n @@ -1297,7 +1297,7 @@ list: profession: Amalgam value: { - "values2": { "Power": 3102, "Power2": 0, "Burning": 11.98, "Bleeding": 13.32, "Poisoned": 6.11, "Torment": 0, "Confusion": 2.71 } + "values2": { "Power": 3102, "Power2": 0, "Burning": 11.96, "Bleeding": 13.3, "Poisoned": 6.11, "Torment": 0, "Confusion": 2.71 } } credit: - author: '[LN] Toilet' @@ -1600,18 +1600,18 @@ list: profession: Harbinger value: { - "values2": { "Power": 2252, "Power2": 0, "Burning": 1.93, "Bleeding": 9.28, "Poisoned": 6.08, "Torment": 17.58, "Confusion": 0.64 } + "values2": { "Power": 2497, "Power2": 0, "Burning": 1.94, "Bleeding": 8.17, "Poisoned": 6.15, "Torment": 18.37, "Confusion": 0.63 } } credit: - author: 'Sarulias' - url: https://www.youtube.com/watch?v=hGy1hhhvhhc - log: https://dps.report/9GSF-20231002-152522_golem + url: https://www.youtube.com/watch?v=ER3qccGutd0 + log: https://dps.report/IZRW-20240206-201123_golem - name: Quickness Power Harbinger profession: Harbinger value: { - "values2": { "Power": 1656, "Power2": 1965, "Burning": 0.55, "Bleeding": 0.55, "Poisoned": 0.55, "Torment": 10.11, "Confusion": 0.55 } + "values2": { "Power": 1696, "Power2": 1938, "Burning": 0.55, "Bleeding": 0.55, "Poisoned": 0.55, "Torment": 10.11, "Confusion": 0.55 } } credit: - author: 'Sarulias' @@ -1623,7 +1623,7 @@ list: profession: Harbinger value: { - "values2": { "Power": 1756, "Power2": 2122, "Burning": 0.67, "Bleeding": 0.67, "Poisoned": 1.48, "Torment": 9.89, "Confusion": 0.66 } + "values2": { "Power": 1778, "Power2": 2149, "Burning": 0.67, "Bleeding": 0.68, "Poisoned": 1.51, "Torment": 9.99, "Confusion": 0.67 } } credit: - author: 'Sarulias' diff --git a/src/assets/presetdata/preset-traits.yaml b/src/assets/presetdata/preset-traits.yaml index 3eb8dd83e..c26be940f 100644 --- a/src/assets/presetdata/preset-traits.yaml +++ b/src/assets/presetdata/preset-traits.yaml @@ -10390,7 +10390,11 @@ list: }, "alchemic-vigor": {}, "implacable-foe": {}, + "implacable-foe-alchemic-vigor": {}, + "twisted-medicine": {}, + "twisted-medicine-alchemic-vigor": {}, "dark-gunslinger": {}, + "dark-gunslinger-alchemic-vigor": {}, "cascading-corruption": {}, "doom-approaches": {}, "blight": { @@ -10445,7 +10449,7 @@ list: }, "lingering-curse": {}, "barbed-precision-on-crit": { - "amount": "2.89" + "amount": "2.96" } }, { @@ -10456,18 +10460,22 @@ list: "death-perception": {} }, { + "wicked-corruption-base": {}, "wicked-corruption": { "amount": "" }, "septic-corruption": { - "amount": "21.6" + "amount": "21" }, "alchemic-vigor": {}, "implacable-foe": {}, + "implacable-foe-alchemic-vigor": {}, + "twisted-medicine": {}, + "twisted-medicine-alchemic-vigor": {}, "dark-gunslinger": {}, + "dark-gunslinger-alchemic-vigor": {}, "cascading-corruption": {}, "doom-approaches": {}, - "twisted-medicine": {}, "blight": { "amount": "" } @@ -10478,7 +10486,7 @@ list: { "skills": { "signet-of-spite": { - "amount": "14.2" + "amount": "14.5" } } } @@ -10539,8 +10547,11 @@ list: }, "alchemic-vigor": {}, "implacable-foe": {}, + "implacable-foe-alchemic-vigor": {}, "twisted-medicine": {}, + "twisted-medicine-alchemic-vigor": {}, "dark-gunslinger": {}, + "dark-gunslinger-alchemic-vigor": {}, "cascading-corruption": {}, "doom-approaches": {}, "blight": { @@ -10617,8 +10628,11 @@ list: }, "alchemic-vigor": {}, "implacable-foe": {}, + "implacable-foe-alchemic-vigor": {}, "twisted-medicine": {}, + "twisted-medicine-alchemic-vigor": {}, "dark-gunslinger": {}, + "dark-gunslinger-alchemic-vigor": {}, "cascading-corruption": {}, "doom-approaches": {}, "blight": { diff --git a/src/assets/presetdata/templates.yaml b/src/assets/presetdata/templates.yaml index 2d73c0118..60eb0b332 100644 --- a/src/assets/presetdata/templates.yaml +++ b/src/assets/presetdata/templates.yaml @@ -1882,7 +1882,7 @@ list: traits: DPS Harbinger extras: DPS Harbinger weaponType: Dual wield - outdated: false + outdated: true - name: Power Harbinger id: pharb