Skip to content

Latest commit

 

History

History
159 lines (115 loc) · 6.5 KB

File metadata and controls

159 lines (115 loc) · 6.5 KB

Logo Uiana - VALORANT Map Importer

Uiana is an Unreal Engine 5 editor plugin for importing VALORANT game maps. It extracts map data from VALORANT's PAK files and imports them into Unreal Engine with materials, meshes, lighting, and decals. Heavily inspired by Piana by Luviana.

Features

  • Import VALORANT maps directly into Unreal Engine 5
  • Automatic extraction of meshes, materials, textures, and decals
  • Support for sublevels and lighting import
  • Built-in CUE4Parse integration for asset extraction
  • UEFormat support for mesh assets (.uemodel)

Requirements

Before installing the plugin, ensure you have the following:

Installation

1. Download the Plugin

  1. Download the latest release
  2. Extract the ZIP file

2. Install Dependencies

Install the UEFormat plugin:

  1. Clone the UEFormat repository and switch to the unreal branch
  2. Copy the inner UEFormat folder (containing UEFormat.uplugin) to your project's Plugins folder
  3. Alternatively, clone this repo with submodules: git clone --recurse-submodules and copy UEFormat/UEFormat to your project's Plugins folder

3. Install Uiana Plugin

  1. Create a Plugins folder in your Unreal Engine project root (if it doesn't exist)
  2. Copy the Uiana folder from the downloaded ZIP into your project's Plugins folder
  3. Important: Install in your project's Plugins folder, NOT the Engine Plugins folder
  4. Rebuild your project in Visual Studio if prompted

4. Verify Installation

  1. Open your Unreal Engine project
  2. Look for the Uiana icon in the toolbar at the top of the editor
  3. Click the icon to open the Uiana import window

Usage

Initial Setup

  1. Open Uiana from the toolbar icon

  2. Go to Settings in the Uiana UI

  3. Configure the following paths:

    Setting Description Example Path
    Export Folder Path to save exported maps and settings D:\UianaExports\
    PAKs Folder Path to VALORANT's PAK files C:\Riot Games\VALORANT\live\ShooterGame\Content\Paks\

Importing a Map

  1. Select your desired import settings (meshes, materials, lights, decals, etc.)
  2. Choose the map you want to import
  3. Click "Generate Map" in the bottom right
  4. Wait for the extraction and import process to complete

Post-Import Steps

  1. Save your work: Save the ValorantContent folder and the level after importing
  2. Build lighting:
    • Open the Build tab (top left)
    • Set lighting quality (Preview for fastest bake times)
    • Click "Build Lighting Only"
    • Click "Build Reflection Captures"
    • Ensure Global Illumination is set to "None" in the Post-Process Volume

Configuration Options

Option Description
Import Decals Import decal textures and placements
Import Blueprints Import actor blueprints
Import Lights Import lighting information
Import Meshes Import static meshes
Import Materials Import material definitions
Import Sublevels Import sublevel data
Lightmap Resolution Multiplier for lightmap resolution

Common Issues & Solutions

Issue Solution
"Modules are missing or built with different engine" Rebuild your Unreal project in Visual Studio
Can't import more than 1 map Rename the current ValorantContent folder, then import a new map
Crash while building lights Save the map before building lighting
White VFX meshes Delete them as a temporary fix (known issue being worked on)

Development

Project Structure

Uiana/
├── Source/Uiana/           # C++ plugin source code
├── Content/Importer/       # Import tools and assets
│   ├── tools/cue4extractor/ # C# asset extraction tool
│   └── assets/             # JSON configuration files
└── Resources/              # Plugin icons and resources

Building from Source

  1. Clone the repository: git clone https://github.com/djhaled/Uiana-MapImporter.git
  2. Open your Unreal project with the plugin installed
  3. Build the project in Visual Studio

Credits

  • Piana Team: Luviana, floxay, CoRe, Janik.M, Rata, Drice, Devo, Zertox
  • Zain: Scripting and Shader development
  • TheyCallMeSpy: Shader and ideas
  • Patchzy: Shader and ideas
  • BK: Plugin development
  • UEFormat: .uemodel/.ueanim importer

Support

Disclaimer

Uiana-MapImporter was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

License

This project is provided as-is for educational and content creation purposes. Please respect Riot Games' terms of service when using extracted assets.

(back to top)