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Remove no-op assignment in shader.d
See dlang/dmd#20696
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src/dagon/graphics/shader.d

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@@ -220,7 +220,6 @@ if (is(T == bool) ||
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{
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super(shader, name);
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this.source = null;
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this.value = value;
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this.callback = callback;
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initUniform();
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}

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