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25 Lewis and Marcello slides fix
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@@ -347,7 +347,7 @@ <h1>Schedule</h1>
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Audience: Intermediate<br>
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Duration: 40 Minutes<br>
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<div class="talklinks">
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<a href="./slides/nicolle.pptx">Slides (PPTX)</a>
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<a href="https://docs.google.com/presentation/d/1lvRd6xor0Jsi8nAyIBZo3m8zNDRmRfYh/edit?usp=sharing&ouid=102098405320972766069&rtpof=true&sd=true">Slides (PPTX)</a>
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<p>How does D hold up in the demanding field of game programming? Frustrated with using C++ in the AAA industry, and faced with the rare opportunity to start from scratch (and no one to sanity check his opinionated technical ideas) Lewis built a 3D game and engine in D. And a kind of complicated one at that.</p>
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Audience: All<br>
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Duration: 40 Minutes<br>
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<div class="talklinks">
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<a href="./slides/nicolle.pptx">Slides (PPTX)</a>
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<a href="https://drive.google.com/file/d/1nW7wMPDV8zABuNOEQplAqcmYQnHgBq1N/view?usp=sharing">Slides (PDF)</a>
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</div>
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<p>Hipreme Engine and Redub are two projects that point towards a single goal: to make development easier, faster and inclusive. This talk explores how performance, scalability, and real-world usability shaped their design and how D made it all possible.</p>

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