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This is happening because each frame of your gif contains only the changes compared to the previous frame. You will need to call imageCollection.Coalesce before writing the image to make sure each frame contains all the pixels.

p.s. You should also need to do using MagickImageCollection imageCollection

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Answer selected by KubaZ2
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Converted from issue

This discussion was converted from issue #956 on June 15, 2021 15:31.