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Description
I would like the game state to be persisted when the game server stops.
Use-cases:
- manage a server crash
- split the game on 2 different days
- manage a laptop shutdown because of low battery 😆
Every game iteration, the game state is saved into a LevelDB local database. On server startup, the game state is rebuilt from the state stored in LevelDB.
I have a pull request almost ready to submit.
WDYT?
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