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| 1 | + |
| 2 | + |
| 3 | + Action Replay 5 Software Loader V1.0 |
| 4 | + ------------------------------------ |
| 5 | + |
| 6 | +This is the software only version of Action Replay 5. It is able to run on any |
| 7 | +Amiga that has a minimum of 1MB of RAM. The loader is based upon the ARIV |
| 8 | +software version of Action Replay release by Paradox/Parcon Software in 1993. |
| 9 | + |
| 10 | +The loader (ar5loader) can be run from CLI and will display a window allowing |
| 11 | +showing whether the Action Replay 5 image is currently loaded into memory and |
| 12 | +allowing the user to select from various options that control how the loader |
| 13 | +will load and configure Action Replay when it is installed. |
| 14 | + |
| 15 | +The options can also be saved to a file and will be reloaded when the loader |
| 16 | +is next run. |
| 17 | + |
| 18 | +The options are as follows: |
| 19 | + |
| 20 | + Custom Address: |
| 21 | + You can enable this and enter a custom load address where the Action Replay |
| 22 | + image will be installed. The default address will be selected from whatever |
| 23 | + memory you have installed in your system and it will pick an address at the |
| 24 | + top end of this memory area to try and avoid the Action Replay from being |
| 25 | + overwritten by any programs. |
| 26 | + |
| 27 | + Activate On: |
| 28 | + You can choose how the Action Replay is activated. There are several |
| 29 | + combinations of mouse and keyboard inputs and also an option to pick level 7 |
| 30 | + interrupt. This is useful if you have a level 7 interrupt trigger hardware |
| 31 | + button as this does not require any interrupts to be enabled and cannot |
| 32 | + be blocked. |
| 33 | + |
| 34 | + RomAvoid: |
| 35 | + If this is enabled then the Action Replay will not trigger when code is |
| 36 | + executing from ROM. |
| 37 | + |
| 38 | + VGA Screenmode: |
| 39 | + Enables the VGA screen mode display output. Your Amiga will need to be |
| 40 | + capable of outputting this mode. |
| 41 | + |
| 42 | + Ignore Memory Allocation: |
| 43 | + By default the loader will attempt to allocate the memory where the image |
| 44 | + is going to be loaded. If the memory allocation fails then the install will |
| 45 | + not complete. If you wish to ignore the memory allocation failure and simply |
| 46 | + continue with the install anyway you may turn on this option. |
| 47 | + |
| 48 | + Insert Mode: |
| 49 | + Sets the default to Insert mode in the Action Replay console. |
| 50 | + |
| 51 | + Move VBR: |
| 52 | + This is only for CPUs that have a VBR (68010+) the installer will create a |
| 53 | + copy of the exception vectors and then move the VBR to point at this memory |
| 54 | + area. This helps to prevent other programs overwriting the vectors and |
| 55 | + preventing the Action Replay from picking up the trigger actions. This is |
| 56 | + particularly effective on older software that is designed for the A500 |
| 57 | + as it will most likely not be aware of the VBR. |
| 58 | + |
| 59 | + Keymap: |
| 60 | + Select the default active keymap in the Action Replay console. |
| 61 | + |
| 62 | + Reset Proof: |
| 63 | + Installs a coldcapture handler that reinitialises Action Replay on reset. |
| 64 | + |
| 65 | + Disable VPOS writes: |
| 66 | + These writes were used in Action Replay to try and make the cart less |
| 67 | + detectable to running software but they do cause some issue for modern |
| 68 | + displays. |
| 69 | + |
| 70 | +Once you have configure the settings to your preference you can use the |
| 71 | +remaining buttons: |
| 72 | + |
| 73 | + Install: |
| 74 | + Loads and installs the Action Replay 5 image into memory. |
| 75 | + |
| 76 | + Uninstall: |
| 77 | + Removes an already installed action Replay 5 image. Useful if you wish to |
| 78 | + re-load the Action Replay image to a different address. |
| 79 | + |
| 80 | + Save Options: |
| 81 | + Saves the currently select options to a config file. |
| 82 | + |
| 83 | + Quit: |
| 84 | + Exits the installer. Any loaded Action Replay image will continue to be |
| 85 | + operational until it is uninstalled. |
| 86 | + |
| 87 | + |
| 88 | +The software version of Action Replay looks and acts almost exactly like the |
| 89 | +hardware version but of course it is software so it can more easily be |
| 90 | +detected and disabled or overwritten. |
| 91 | + |
| 92 | +In addition Action Replay does not work well with RTG graphics cards and if |
| 93 | +you atttempt to activate the Action Replay when an RTG screen mode is in |
| 94 | +operation it will most likely not be able to display its own interface. |
| 95 | + |
| 96 | +It is recommended that you set your workbench to display on a standard |
| 97 | +screen mode while you are using this software. |
| 98 | + |
| 99 | +The software version of Action Replay does have some advantages though. Since |
| 100 | +it does not require any additional hardware it can be used on pretty much |
| 101 | +every configuration of Amiga you might want to run it on. It is compatible |
| 102 | +with all CPUs and Chipsets which of course is not true of the hardware |
| 103 | +versions of Action Replay. |
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