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add ar5loader redame
update ar5 flasher readme
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ar5flasher.readme

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Action Replay 5 Standalone Flasher Utility
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Action Replay 5 Standalone Flasher Utility V1.0
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-----------------------------------------------
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This utility is for flashing the DeMoN cartridge. It relies on the presence of
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the AT29C010A flash chips which are used to store the firmware on this device.

ar5loader.readme

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Action Replay 5 Software Loader V1.0
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------------------------------------
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This is the software only version of Action Replay 5. It is able to run on any
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Amiga that has a minimum of 1MB of RAM. The loader is based upon the ARIV
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software version of Action Replay release by Paradox/Parcon Software in 1993.
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The loader (ar5loader) can be run from CLI and will display a window allowing
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showing whether the Action Replay 5 image is currently loaded into memory and
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allowing the user to select from various options that control how the loader
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will load and configure Action Replay when it is installed.
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The options can also be saved to a file and will be reloaded when the loader
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is next run.
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The options are as follows:
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Custom Address:
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You can enable this and enter a custom load address where the Action Replay
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image will be installed. The default address will be selected from whatever
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memory you have installed in your system and it will pick an address at the
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top end of this memory area to try and avoid the Action Replay from being
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overwritten by any programs.
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Activate On:
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You can choose how the Action Replay is activated. There are several
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combinations of mouse and keyboard inputs and also an option to pick level 7
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interrupt. This is useful if you have a level 7 interrupt trigger hardware
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button as this does not require any interrupts to be enabled and cannot
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be blocked.
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RomAvoid:
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If this is enabled then the Action Replay will not trigger when code is
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executing from ROM.
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VGA Screenmode:
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Enables the VGA screen mode display output. Your Amiga will need to be
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capable of outputting this mode.
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Ignore Memory Allocation:
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By default the loader will attempt to allocate the memory where the image
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is going to be loaded. If the memory allocation fails then the install will
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not complete. If you wish to ignore the memory allocation failure and simply
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continue with the install anyway you may turn on this option.
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Insert Mode:
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Sets the default to Insert mode in the Action Replay console.
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Move VBR:
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This is only for CPUs that have a VBR (68010+) the installer will create a
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copy of the exception vectors and then move the VBR to point at this memory
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area. This helps to prevent other programs overwriting the vectors and
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preventing the Action Replay from picking up the trigger actions. This is
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particularly effective on older software that is designed for the A500
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as it will most likely not be aware of the VBR.
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Keymap:
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Select the default active keymap in the Action Replay console.
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Reset Proof:
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Installs a coldcapture handler that reinitialises Action Replay on reset.
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Disable VPOS writes:
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These writes were used in Action Replay to try and make the cart less
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detectable to running software but they do cause some issue for modern
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displays.
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Once you have configure the settings to your preference you can use the
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remaining buttons:
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Install:
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Loads and installs the Action Replay 5 image into memory.
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Uninstall:
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Removes an already installed action Replay 5 image. Useful if you wish to
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re-load the Action Replay image to a different address.
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Save Options:
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Saves the currently select options to a config file.
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Quit:
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Exits the installer. Any loaded Action Replay image will continue to be
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operational until it is uninstalled.
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The software version of Action Replay looks and acts almost exactly like the
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hardware version but of course it is software so it can more easily be
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detected and disabled or overwritten.
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In addition Action Replay does not work well with RTG graphics cards and if
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you atttempt to activate the Action Replay when an RTG screen mode is in
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operation it will most likely not be able to display its own interface.
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It is recommended that you set your workbench to display on a standard
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screen mode while you are using this software.
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The software version of Action Replay does have some advantages though. Since
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it does not require any additional hardware it can be used on pretty much
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every configuration of Amiga you might want to run it on. It is compatible
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with all CPUs and Chipsets which of course is not true of the hardware
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versions of Action Replay.

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