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README.md

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@@ -6,7 +6,8 @@ The goal is to save CPU/GPU resources when your desktop is obscured (e.g., by fu
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## Why Use This?
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Wallpaper Engine has basic occlusion detection (pausing for maximized windows on a monitor), but it doesn't handle advanced scenarios like multiple side-by-side windows obscuring the desktop.\
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This tool enables using more resource-intensive wallpapers by pausing rendering when they're not visible as well as allowing the user to specify a threshold for what percentage of the dekstop needs to be visible for the rendering to continue.
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This tool enables using more resource-intensive wallpapers by pausing rendering when they're not visible as well as allowing the user to specify a threshold for what percentage of the dekstop needs to be visible for the rendering to continue.\
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It is recommended to specify your main monitor with `-m` (e.g., `-m 1`); if its visibility drops below the threshold, all wallpapers pause.\
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The code supports per-monitor pause/resume, which can be enabled if Wallpaper Engine adds this feature in the future.\

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