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rename triangular mesh ray tracing example
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docs/src/meshes.md

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@@ -8,7 +8,7 @@ There are three basic geometries currently available in `Krang`.
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* `ConeGeometry` : A spin axis centered cone with its apex placed at the coordinate origin.
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* `MeshGeometry` : A geometry made from a [triangle mesh](https://en.wikipedia.org/wiki/Triangle_mesh). The mesh is embedded by placing vertices at points in the Cartesian Kerr-Schild coordinate system. Check out a mesh example [here](examples/raytracing-mesh-example)
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* `MeshGeometry` : A geometry made from a [triangle mesh](https://en.wikipedia.org/wiki/Triangle_mesh). The mesh is embedded by placing vertices at points in the Cartesian Kerr-Schild coordinate system. Check out the [ray tracing mesh example](@ref)
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There are convenience functions defines to `translate`, `rotate` and `scale` these geometries.
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* `LevelSetGeometry` : A geometry defined by a level set function expressed in the Cartesian Kerr-Schild coordinate system.
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# # Raytracing a polygon mesh
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# # Raytracing a triangular mesh
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using Krang
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import GLMakie as GLMk
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using GeometryBasics

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