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Initial zoom is not properly determined from scene bounds #391

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@javagl

(Not sure whether this is the right place to report this. It might be related to #367 , but refers to non-animated models)

I created different assets that all represent a unit cube. The assets only differ in their "internal structure", i.e. the geometry and transforms of the nodes that the geometry is attached to. But they all end up as a unit cube in (0,0,0)-(1,1,1). These bounds are also properly reported by https://gltf.report/

When dragging and dropping these into the viewer, the initial zoom varies wildly:

Image

The assets from this screen cap are attached here:

someUnitCubes 2025-06-03.zip

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