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| Format | Woof | Retro | Zandronum | UZDoom | Odamex | Eternity | DSDA | Edge-Classic | Helion |
|---|---|---|---|---|---|---|---|---|---|
| Doom | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| DeepBSPV4 | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| XNOD | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| XGLN | ✔️ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| XGL2 | ✔️ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - | - |
| XGL3 | ✔️ | ❌ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | - |
- Woof uses internal NanoBSP only when encountering an unsupported or unknown format.
- ZDoom-derived always rebuilds non-hardware-nodes, with ZDBSP
- EDGE-Classic always builds XGL3 nodes with the internal AJBSP
- Helion, also, always rebuilds. Ostensibly just for OpenGL Nodes (not to be confused with the extended XGL* listed above), as there is no need for software-renderring nodes.
- XGL* node support is needed for UDMF maps
- Support for the compressed "Z"-versions (ZNOD, ZGLN, ZGL2, ZGL3) is implied
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