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Support for advanced map node types #10

@elf-alchemist

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@elf-alchemist
Format Woof Retro Zandronum UZDoom Odamex Eternity DSDA Edge-Classic Helion
Doom ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ - -
DeepBSPV4 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ - -
XNOD ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ - -
XGLN ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ - -
XGL2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ - -
XGL3 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ⚠️ -
  • Woof uses internal NanoBSP only when encountering an unsupported or unknown format.
  • ZDoom-derived always rebuilds non-hardware-nodes, with ZDBSP
  • EDGE-Classic always builds XGL3 nodes with the internal AJBSP
  • Helion, also, always rebuilds. Ostensibly just for OpenGL Nodes (not to be confused with the extended XGL* listed above), as there is no need for software-renderring nodes.
  • XGL* node support is needed for UDMF maps
  • Support for the compressed "Z"-versions (ZNOD, ZGLN, ZGL2, ZGL3) is implied

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