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further investigation neededmappingrenderingIssue is tied to different renderer types, i.e software, hardware, truecolor.Issue is tied to different renderer types, i.e software, hardware, truecolor.
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When running on software renderring mode, some ports will take the seg_t::angle property into account differently, while often harmless, this change can break levels with nodebuilder compiled seg-manipulation, this affects the official expansion Legacy Of Rust's MAP10 (E2M3: Dis Union)'s infinite lava horizon effect.
Horizon Test WAD: horizon.zip
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further investigation neededmappingrenderingIssue is tied to different renderer types, i.e software, hardware, truecolor.Issue is tied to different renderer types, i.e software, hardware, truecolor.






