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Hi, sorry I'm late to the party. Your shader is really awesome, but I can't make it work with multiple cameras and culling masks.
Basically, I would like to see the object with this shader in only one out of two cameras I have in the scene, so I have put the gameobject in a dedicated layer and I have removed said layer from one of the two cameras using the culling mask. The problem is that I will still see that gameobject in that camera as a gray shape.
Is it possible to have one of the cameras ignore the shader completely like it happens with standard materials?
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