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Updates to the What's New content
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aspnetcore/release-notes/aspnetcore-10/includes/blazor.md

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### Client-side fingerprinting
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Last year, the release of .NET 9 introduced [server-side fingerprinting](https://en.wikipedia.org/wiki/Fingerprint_(computing)) of static assets in Blazor Web Apps with the introduction of [Map Static Assets routing endpoint conventions (`MapStaticAssets`)](xref:fundamentals/map-static-files) and the [`ImportMap` component](xref:blazor/fundamentals/static-files#importmap-component) to resolve fingerprinted JavaScript modules. For .NET 10, you can opt-into client-side fingerprinting of JavaScript modules for standalone Blazor WebAssembly apps.
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Last year, the release of .NET 9 introduced [server-side fingerprinting](https://en.wikipedia.org/wiki/Fingerprint_(computing)) of static assets in Blazor Web Apps with the introduction of [Map Static Assets routing endpoint conventions (`MapStaticAssets`)](xref:fundamentals/map-static-files), the [`ImportMap` component](xref:blazor/fundamentals/static-files#importmap-component), and the <xref:Microsoft.AspNetCore.Components.ComponentBase.Assets?displayProperty=nameWithType> property (`@Assets["..."]`) to resolve fingerprinted JavaScript modules. For .NET 10, you can opt-into client-side fingerprinting of JavaScript modules for standalone Blazor WebAssembly apps.
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In standalone Blazor WebAssembly apps during build/publish, the framework overrides placeholders in `index.html` with values computed during build to fingerprint static assets. A fingerprint is placed into the `blazor.webassembly.js` script file name.
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As usual, the default environments are:
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* `Development` when running the app locally.
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* `Production` when the app is published.
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* `Development` for build.
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* `Production` for publish.
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