1+ using JetBrains . Annotations ;
2+
3+ namespace BenchmarkDotNet . Columns
4+ {
5+ // ReSharper disable once InconsistentNaming
6+ [ PublicAPI ] // this type is public, so the users can do things like [HideColumns(Column.$)] and get suggestions from IDE
7+ public static class Column
8+ {
9+ public const string Namespace = "Namespace" ;
10+ public const string Type = "Type" ;
11+ public const string Method = "Method" ;
12+
13+ public const string Job = "Job" ;
14+
15+ public const string Mean = "Mean" ;
16+ public const string StdErr = "StdErr" ;
17+ public const string StdDev = "StdDev" ;
18+ public const string Error = "Error" ;
19+ public const string OperationPerSecond = "Op/s" ;
20+ public const string Min = "Min" ;
21+ public const string Q1 = "Q1" ;
22+ public const string Median = "Median" ;
23+ public const string Q3 = "Q3" ;
24+ public const string Max = "Max" ;
25+ public const string Skewness = "Skewness" ;
26+ public const string Kurtosis = "Kurtosis" ;
27+ public const string MValue = "MValue" ;
28+ public const string Iterations = "Iterations" ;
29+
30+ public const string P0 = "P0" ;
31+ public const string P25 = "P25" ;
32+ public const string P50 = "P50" ;
33+ public const string P67 = "P67" ;
34+ public const string P80 = "P80" ;
35+ public const string P85 = "P85" ;
36+ public const string P90 = "P90" ;
37+ public const string P95 = "P95" ;
38+ public const string P100 = "P100" ;
39+
40+ public const string Categories = "Categories" ;
41+ public const string LogicalGroup = "LogicalGroup" ;
42+ public const string Rank = "Rank" ;
43+
44+ public const string Ratio = "Ratio" ;
45+ public const string RatioSD = "RatioSD" ;
46+ public const string AllocRatio = "Alloc Ratio" ;
47+
48+ public const string Allocated = "Allocated" ;
49+ public const string Gen0 = "Gen0" ;
50+ public const string Gen1 = "Gen1" ;
51+ public const string Gen2 = "Gen2" ;
52+
53+ public const string AllocatedNativeMemory = "Allocated native memory" ;
54+ public const string NativeMemoryLeak = "Native memory leak" ;
55+ public const string CompletedWorkItems = "Completed Work Items" ;
56+ public const string LockContentions = "Lock Contentions" ;
57+ public const string CodeSize = "Code Size" ;
58+
59+ //Characteristics:
60+ public const string Id = "Id" ;
61+
62+ public const string MaxRelativeError = "MaxRelativeError" ;
63+ public const string MaxAbsoluteError = "MaxAbsoluteError" ;
64+ public const string MinIterationTime = "MinIterationTime" ;
65+ public const string MinInvokeCount = "MinInvokeCount" ;
66+ public const string EvaluateOverhead = "EvaluateOverhead" ;
67+ public const string OutlierMode = "OutlierMode" ;
68+ public const string AnalyzeLaunchVariance = "AnalyzeLaunchVariance" ;
69+
70+ public const string Platform = "Platform" ;
71+ public const string Jit = "Jit" ;
72+ public const string Runtime = "Runtime" ;
73+ public const string Affinity = "Affinity" ;
74+ public const string Gc = "Gc" ;
75+ public const string EnvironmentVariables = "EnvironmentVariables" ;
76+ public const string PowerPlanMode = "PowerPlanMode" ;
77+
78+ public const string Server = "Server" ;
79+ public const string Concurrent = "Concurrent" ;
80+ public const string CpuGroups = "CpuGroups" ;
81+ public const string Force = "Force" ;
82+ public const string AllowVeryLargeObjects = "AllowVeryLargeObjects" ;
83+ public const string RetainVm = "RetainVm" ;
84+ public const string NoAffinitize = "NoAffinitize" ;
85+ public const string HeapAffinitizeMask = "HeapAffinitizeMask" ;
86+ public const string HeapCount = "HeapCount" ;
87+
88+ public const string Toolchain = "Toolchain" ;
89+ public const string Clock = "Clock" ;
90+ public const string EngineFactory = "EngineFactory" ;
91+ public const string BuildConfiguration = "BuildConfiguration" ;
92+ public const string Arguments = "Arguments" ;
93+ public const string NuGetReferences = "NuGetReferences" ;
94+
95+ public const string Environment = "Environment" ;
96+ public const string Run = "Run" ;
97+ public const string Infrastructure = "Infrastructure" ;
98+ public const string Accuracy = "Accuracy" ;
99+ public const string Meta = "Meta" ;
100+
101+ public const string Baseline = "Baseline" ;
102+ public const string IsMutator = "IsMutator" ;
103+ public const string IsDefault = "IsDefault" ;
104+
105+ public const string RunStrategy = "RunStrategy" ;
106+ public const string LaunchCount = "LaunchCount" ;
107+ public const string InvocationCount = "InvocationCount" ;
108+ public const string UnrollFactor = "UnrollFactor" ;
109+ public const string IterationCount = "IterationCount" ;
110+ public const string MinIterationCount = "MinIterationCount" ;
111+ public const string MaxIterationCount = "MaxIterationCount" ;
112+ public const string IterationTime = "IterationTime" ;
113+ public const string WarmupCount = "WarmupCount" ;
114+ public const string MinWarmupIterationCount = "MinWarmupIterationCount" ;
115+ public const string MaxWarmupIterationCount = "MaxWarmupIterationCount" ;
116+ public const string MemoryRandomization = "MemoryRandomization" ;
117+ }
118+ }
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