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<PropertyGroup >
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<TargetFrameworks >netstandard2.0;net4.6.1</TargetFrameworks >
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<PackageId >Ultz.Native.GLFW</PackageId > <!-- TODO change this in 3.0 -->
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- <PackageVersion >3.3.8 </PackageVersion >
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+ <PackageVersion >3.3.9 </PackageVersion >
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<Authors >.NET Foundation and Contributors</Authors >
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<PackageRequireLicenseAcceptance >true</PackageRequireLicenseAcceptance >
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<PackageLicenseExpression >Zlib</PackageLicenseExpression >
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<Content Include =" runtimes\osx-x64\native\libglfw.3.dylib" PackagePath =" runtimes\osx-x64\native\libglfw.3.dylib" />
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<Content Include =" runtimes\osx-arm64\native\libglfw.3.dylib" PackagePath =" runtimes\osx-arm64\native\libglfw.3.dylib" />
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<Content Include =" runtimes\win-x64\native\glfw3.dll" PackagePath =" runtimes\win-x64\native\glfw3.dll" />
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+ <Content Include =" runtimes\win-arm64\native\glfw3.dll" PackagePath =" runtimes\win-arm64\native\glfw3.dll" />
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<Content Include =" runtimes\win-x86\native\glfw3.dll" PackagePath =" runtimes\win-x86\native\glfw3.dll" />
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</ItemGroup >
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<_Ultz_NativePackages_GLFW_NativeRuntime Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == '' And '$(_Ultz_NativePackages_GLFW_IsLinux)' == 'true' And ('$(Prefer32Bit)' == 'false' Or '$(PlatformTarget)' == 'x64')" >linux-x64</_Ultz_NativePackages_GLFW_NativeRuntime >
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<_Ultz_NativePackages_GLFW_NativeRuntime Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == '' And '$(_Ultz_NativePackages_GLFW_IsWindows)' == 'true' And ('$(Prefer32Bit)' == 'true' Or '$(PlatformTarget)' == 'x86')" >win-x86</_Ultz_NativePackages_GLFW_NativeRuntime >
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<_Ultz_NativePackages_GLFW_NativeRuntime Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == '' And '$(_Ultz_NativePackages_GLFW_IsWindows)' == 'true' And ('$(Prefer32Bit)' == 'false' Or '$(PlatformTarget)' == 'x64')" >win-x64</_Ultz_NativePackages_GLFW_NativeRuntime >
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+ <_Ultz_NativePackages_GLFW_NativeRuntime Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == '' And '$(_Ultz_NativePackages_GLFW_IsWindows)' == 'true' And '$(PlatformTarget)' == 'arm64'" >win-arm64</_Ultz_NativePackages_GLFW_NativeRuntime >
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<_Ultz_NativePackages_GLFW_NativeLibName Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == 'win-x86'" >glfw3.dll</_Ultz_NativePackages_GLFW_NativeLibName >
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<_Ultz_NativePackages_GLFW_NativeLibName Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == 'win-x64'" >glfw3.dll</_Ultz_NativePackages_GLFW_NativeLibName >
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+ <_Ultz_NativePackages_GLFW_NativeLibName Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == 'win-arm64'" >glfw3.dll</_Ultz_NativePackages_GLFW_NativeLibName >
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<_Ultz_NativePackages_GLFW_NativeLibName Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == 'osx-x64'" >libglfw.3.dylib</_Ultz_NativePackages_GLFW_NativeLibName >
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<_Ultz_NativePackages_GLFW_NativeLibName Condition =" '$(_Ultz_NativePackages_GLFW_NativeRuntime)' == 'linux-x64'" >libglfw.so.3</_Ultz_NativePackages_GLFW_NativeLibName >
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</PropertyGroup >
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<PropertyGroup >
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<TargetFrameworks >netstandard2.0;net4.6.1</TargetFrameworks >
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<PackageId >Ultz.Native.SDL</PackageId > <!-- TODO change this in 3.0 -->
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- <PackageVersion >2.24.2 </PackageVersion >
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+ <PackageVersion >2.24.3 </PackageVersion >
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<Authors >.NET Foundation and Contributors</Authors >
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<PackageRequireLicenseAcceptance >true</PackageRequireLicenseAcceptance >
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<PackageLicenseExpression >Zlib</PackageLicenseExpression >
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<Content Include =" runtimes\linux-x64\native\libSDL2-2.0.so" PackagePath =" runtimes\linux-x64\native\libSDL2-2.0.so" />
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<Content Include =" runtimes\osx-x64\native\libSDL2-2.0.dylib" PackagePath =" runtimes\osx-x64\native\libSDL2-2.0.dylib" />
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<Content Include =" runtimes\win-x64\native\SDL2.dll" PackagePath =" runtimes\win-x64\native\SDL2.dll" />
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+ <Content Include =" runtimes\win-arm64\native\SDL2.dll" PackagePath =" runtimes\win-arm64\native\SDL2.dll" />
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</ItemGroup >
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</Project >
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<_Ultz_NativePackages_SDL_NativeRuntime Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == '' And '$(_Ultz_NativePackages_SDL_IsLinux)' == 'true' And ('$(Prefer32Bit)' == 'false' Or '$(PlatformTarget)' == 'x64')" >linux-x64</_Ultz_NativePackages_SDL_NativeRuntime >
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<_Ultz_NativePackages_SDL_NativeRuntime Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == '' And '$(_Ultz_NativePackages_SDL_IsWindows)' == 'true' And ('$(Prefer32Bit)' == 'true' Or '$(PlatformTarget)' == 'x86')" >win-x86</_Ultz_NativePackages_SDL_NativeRuntime >
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<_Ultz_NativePackages_SDL_NativeRuntime Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == '' And '$(_Ultz_NativePackages_SDL_IsWindows)' == 'true' And ('$(Prefer32Bit)' == 'false' Or '$(PlatformTarget)' == 'x64')" >win-x64</_Ultz_NativePackages_SDL_NativeRuntime >
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+ <_Ultz_NativePackages_SDL_NativeRuntime Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == '' And '$(_Ultz_NativePackages_SDL_IsWindows)' == 'true' And '$(PlatformTarget)' == 'arm64'" >win-arm64</_Ultz_NativePackages_SDL_NativeRuntime >
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<_Ultz_NativePackages_SDL_NativeLibName Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == 'win-x86'" >SDL2.dll</_Ultz_NativePackages_SDL_NativeLibName >
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<_Ultz_NativePackages_SDL_NativeLibName Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == 'win-x64'" >SDL2.dll</_Ultz_NativePackages_SDL_NativeLibName >
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+ <_Ultz_NativePackages_SDL_NativeLibName Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == 'win-arm64'" >SDL2.dll</_Ultz_NativePackages_SDL_NativeLibName >
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<_Ultz_NativePackages_SDL_NativeLibName Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == 'osx-x64'" >libSDL-2.0.dylib</_Ultz_NativePackages_SDL_NativeLibName >
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<_Ultz_NativePackages_SDL_NativeLibName Condition =" '$(_Ultz_NativePackages_SDL_NativeRuntime)' == 'linux-x64'" >libSDL2-2.0.so</_Ultz_NativePackages_SDL_NativeLibName >
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</PropertyGroup >
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</PropertyGroup >
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<ItemGroup >
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- <PackageReference Include =" Ultz.Native.GLFW" Version =" 3.3.3.1 " />
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+ <PackageReference Include =" Ultz.Native.GLFW" Version =" 3.3.* " />
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</ItemGroup >
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<Import Project =" ..\..\..\build\props\bindings.props" />
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</PropertyGroup >
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<ItemGroup >
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- <PackageReference Include =" Ultz.Native.SDL" Version =" 2.0.14.1 " />
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+ <PackageReference Include =" Ultz.Native.SDL" Version =" 2.* " />
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</ItemGroup >
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<ItemGroup >
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