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- Fixed XInput GetApi not being implemented. (thanks @ohtorobinson)
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- Fixed TransparentBuffer not being applied correctly without specifying a PreferredBitDepth. (thanks @MarioGK)
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- Fixed wide string marshalling.
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+ - Add ANGLE constants to GLFW
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+ - Improved support for Silk.NET.Windowing under reflection-free NativeAOT
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+ - Fix copying of native libraries under .NET Framework 4.6.1
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</PackageReleaseNotes >
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<PackageTags Condition =" '$(PackageTags)' == ''" >OpenCL;OpenGL;OpenAL;OpenGLES;GLES;Vulkan;Assimp;DirectX;GLFW;SDL;Windowing;Input;Gamepad;Joystick;Keyboard;Mouse;SilkTouch;Source;Generator;C#;F#;.NET;DotNet;Mono;Vector;Math;Maths;Numerics;Game;Graphics;Compute;Audio;Sound;Engine;Silk;Silk.NET;Slim.NET;ElgarTK;GPU;Sharp;Science;Scientific;Visualization;Visual;Audiovisual;Windows;macOS;Linux;Android;Bindings;OSX;Wrapper;Native</PackageTags >
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<GenerateDocumentationFile >true</GenerateDocumentationFile >
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