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Ryuujo Zhang
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Minor spelling fix in the camera OpenGL tutorial (#489)
nothing but spell modification
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  • examples/CSharp/OpenGL Tutorials/Tutorial 2.2 - Camera

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examples/CSharp/OpenGL Tutorials/Tutorial 2.2 - Camera/Program.cs

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@@ -179,7 +179,7 @@ private static unsafe void OnRender(double deltaTime)
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Shader.SetUniform("uView", view);
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Shader.SetUniform("uProjection", projection);
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//We're drawing with just vertices and no indicies, and it takes 36 verticies to have a six-sided textured cube
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//We're drawing with just vertices and no indices, and it takes 36 vertices to have a six-sided textured cube
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Gl.DrawArrays(PrimitiveType.Triangles, 0, 36);
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}
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@@ -229,4 +229,4 @@ private static void KeyDown(IKeyboard keyboard, Key key, int arg3)
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}
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}
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}
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}
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}

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