Replies: 5 comments
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Hi, do you have a minimal reproduction project? OpenTaiko appears to be a very large codebase and it'll be hard to nail down the issue in there. |
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Don't have. I am a newcomer and have recently built workarounds because the window was created but never committed. As for where in the code we changed something: It's not that trivial, it appears. Some Wayland people say that you have to draw before creating the window but I didn't understand that. What helped was using SILK.NET.SDL for Wayland and SILK.NET.GLFW for X. The implementation seems to be different on each window manager that implements it! ![]() And for this one we had to use OpenGL instead of vulkan and SDL backend X. |
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I’m inclined to believe this is an upstream GLFW issue. Does this seem like your issue? glfw/glfw#1398 |
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That could be a small part of the many issues we are having. The others are at SDL side, and all the things we must do to spawn a window in the first place, and then have still non-corrupted video on different (X)wayland implementations. And if you run GLFW on Wayland environments you'd usually get a EGL Surface error. About SILK.NET.SDL - is there no way to use it to work across systems without much tweaking? |
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I'm going to migrate this to a discussion until we have a minimally reproducible Silk.NET bug - it feels like there's a lot at play and I don't think we can move this ticket forward without specific minimal reproductions. |
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debug.log
OR
https://0x0.st/8JNp.log
Summary
Using OpenGL/Vulkan on Wayland, I cannot get a window to show up.
Steps to reproduce
Ran with WAYLAND_DEBUG=1 OpenTaiko
Comments
I am not the developer, but this issue has been for long time with OpenTaiko, that the game would open on xorg, but not on Wayland.
OpenTaiko/OpenTaiko-Hub#4 (comment)
What could be done there?
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