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Hey y'all, I'm a bit of a graphics noob but I believe this code using a Direct2D HWND render target should work, yet rt.BeginDraw() causes an access violation on the very first frame:
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Hey y'all, I'm a bit of a graphics noob but I believe this code using a Direct2D HWND render target should work, yet
rt.BeginDraw()causes an access violation on the very first frame:Any idea why this doesn't work?
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