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Merge pull request #1947 from bartonjs/add-cryptography-derivebytes
Add System.Security.Cryptography.DeriveBytes Source and Tests
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.22911.2
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "System.Security.Cryptography.DeriveBytes", "src\System.Security.Cryptography.DeriveBytes.csproj", "{37EA129F-CC17-4207-A3DB-691BA6432790}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "System.Security.Cryptography.DeriveBytes.Tests", "tests\System.Security.Cryptography.DeriveBytes.Tests.csproj", "{73827B8E-878E-422B-8715-1B9D92270B4C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{37EA129F-CC17-4207-A3DB-691BA6432790}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{37EA129F-CC17-4207-A3DB-691BA6432790}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{37EA129F-CC17-4207-A3DB-691BA6432790}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{37EA129F-CC17-4207-A3DB-691BA6432790}.Release|Any CPU.Build.0 = Release|Any CPU
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{73827B8E-878E-422B-8715-1B9D92270B4C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{73827B8E-878E-422B-8715-1B9D92270B4C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{73827B8E-878E-422B-8715-1B9D92270B4C}.Release|Any CPU.ActiveCfg = Debug|Any CPU
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{73827B8E-878E-422B-8715-1B9D92270B4C}.Release|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System.Diagnostics;
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using System.Security.Cryptography;
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namespace Internal.Cryptography
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{
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internal static class Helpers
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{
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public static byte[] CloneByteArray(this byte[] src)
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{
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return (byte[])(src.Clone());
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}
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public static byte[] GenerateRandom(int count)
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{
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byte[] buffer = new byte[count];
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using (RandomNumberGenerator rng = RandomNumberGenerator.Create())
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{
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rng.GetBytes(buffer);
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}
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return buffer;
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}
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// encodes the integer i into a 4-byte array, in big endian.
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public static void WriteInt(uint i, byte[] arr, int offset)
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{
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unchecked
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{
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Debug.Assert(arr != null);
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Debug.Assert(arr.Length >= offset + sizeof(uint));
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arr[offset] = (byte)(i >> 24);
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arr[offset + 1] = (byte)(i >> 16);
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arr[offset + 2] = (byte)(i >> 8);
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arr[offset + 3] = (byte)i;
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}
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="ArgumentOutOfRange_NeedNonNegNum" xml:space="preserve">
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<value>Non-negative number required.</value>
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</data>
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<data name="ArgumentOutOfRange_NeedPosNum" xml:space="preserve">
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<value>Positive number required.</value>
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</data>
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<data name="Cryptography_InvalidKeySize" xml:space="preserve">
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<value>Specified key is not a valid size for this algorithm.</value>
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</data>
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<data name="Cryptography_PasswordDerivedBytes_FewBytesSalt" xml:space="preserve">
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<value>Salt is not at least eight bytes.</value>
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</data>
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<data name="Cryptography_PasswordDerivedBytes_InvalidAlgorithm" xml:space="preserve">
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<value>Algorithm is unavailable or is not supported for this operation.</value>
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</data>
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<data name="Cryptography_PasswordDerivedBytes_InvalidIV" xml:space="preserve">
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<value>The Initialization vector should have the same length as the algorithm block size in bytes.</value>
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</data>
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</root>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{37EA129F-CC17-4207-A3DB-691BA6432790}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AssemblyName>System.Security.Cryptography.DeriveBytes</AssemblyName>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
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<ItemGroup>
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<Compile Include="Internal\Cryptography\Helpers.cs" />
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<Compile Include="System\Security\Cryptography\DeriveBytes.cs" />
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<Compile Include="System\Security\Cryptography\Rfc2898DeriveBytes.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="project.json" />
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</ItemGroup>
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<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
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</Project>
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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namespace System.Security.Cryptography
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{
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public abstract class DeriveBytes : IDisposable
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{
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public abstract byte[] GetBytes(int cb);
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public abstract void Reset();
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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}
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}
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}

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