|
| 1 | +--- |
| 2 | +title: Create and consume custom frameworks for iOS-like platforms |
| 3 | +description: How to create and consume custom frameworks with Native AOT for iOS-like platforms |
| 4 | +author: ivanpovazan |
| 5 | +ms.author: ivanpovazan |
| 6 | +ms.date: 11/21/2024 |
| 7 | +--- |
| 8 | + |
| 9 | +# Create and consume custom frameworks for iOS-like platforms |
| 10 | + |
| 11 | +Starting from .NET 9, Native AOT supports publishing .NET class libraries that don't depend on iOS workloads for iOS-like platforms. |
| 12 | +This support enables you to create self-contained native libraries that can be consumed from iOS, Mac Catalyst, and tvOS applications. |
| 13 | + |
| 14 | +> [!IMPORTANT] |
| 15 | +> This approach does not come with the built-in Objective-C interoperability support and additional code adaptations might be required (such as marshalling reference type arguments) to achieve interoperability. |
| 16 | +
|
| 17 | +## Build shared libraries |
| 18 | + |
| 19 | +This section describes steps to create a simple .NET Class Library project with NativeAOT support and produce a native library for iOS-like platforms from it. |
| 20 | + |
| 21 | +1. Download .NET 9 SDK |
| 22 | +2. Create a class library project |
| 23 | + |
| 24 | + ```bash |
| 25 | + dotnet new classlib -n "MyNativeAOTLibrary" |
| 26 | + ``` |
| 27 | + |
| 28 | +3. Add the following properties into the project file `MyNativeAOTLibrary.csproj` |
| 29 | + |
| 30 | + ```xml |
| 31 | + <PublishAot>true</PublishAot> |
| 32 | + <PublishAotUsingRuntimePack>true</PublishAotUsingRuntimePack> |
| 33 | + ``` |
| 34 | + |
| 35 | +4. Edit the `MyNativeAOTLibrary/Class1.cs` source code to expose a managed method so that it can be referenced from the native code as `aotsample_add`. For example: |
| 36 | + |
| 37 | + ```cs |
| 38 | + using System.Runtime.InteropServices; |
| 39 | + namespace NaotLib; |
| 40 | +
|
| 41 | + public class Class1 |
| 42 | + { |
| 43 | + [UnmanagedCallersOnly(EntryPoint = "aotsample_add")] |
| 44 | + public static int Add(int a, int b) |
| 45 | + { |
| 46 | + return a + b; |
| 47 | + } |
| 48 | + } |
| 49 | + ``` |
| 50 | + |
| 51 | +5. Publish the class library and target the desired iOS-like platform by specifying the appropriate runtime identifier (referenced below as `<rid>`): |
| 52 | + |
| 53 | + ```bash |
| 54 | + dotnet publish -r <rid> MyNativeAOTLibrary/MyNativeAOTLibrary.csproj |
| 55 | + ``` |
| 56 | + |
| 57 | +Successful completion of the previous step produces a pair of files: a shared library `MyNativeAOTLibrary.dylib` and its debug symbols `MyNativeAOTLibrary.dylib.dSYM`, which are located at: `MyNativeAOTLibrary/bin/Release/net9.0/<rid>/publish/`. |
| 58 | + |
| 59 | +> [!NOTE] |
| 60 | +> For creating universal frameworks, it is required to publish the class library for both `Arm64` and `x64` architectures for a given platform. |
| 61 | +> This means that you need to repeat step 5 with a different runtime identifier. |
| 62 | +> For example, you'd publish the class library with both `maccatalyst-arm64` and `maccatalyst-x64` runtime identifiers as a prerequisite for [Packaging the shared library into a custom MacCatalyst universal framework](#package-the-shared-library-into-a-custom-maccatalyst-universal-framework). |
| 63 | +
|
| 64 | +## Create and consume a custom framework |
| 65 | +
|
| 66 | +Apple imposes a requirement that shared libraries (.dylibs) need to be packaged into frameworks in order to be consumed from applications. |
| 67 | +
|
| 68 | +This section describes all required steps to achieve this and a simple scenario of a iOS/MacCatalyst application consuming a shared NativeAOT library/framework. |
| 69 | +
|
| 70 | +> [!NOTE] |
| 71 | +> The described steps are just for demonstration purposes. The actual requirements might differ depending on the exact use case. |
| 72 | +
|
| 73 | +### Package the shared library into custom iOS framework |
| 74 | +
|
| 75 | +1. Create a framework folder: |
| 76 | +
|
| 77 | + ```bash |
| 78 | + mkdir MyNativeAOTLibrary.framework |
| 79 | + ``` |
| 80 | +
|
| 81 | +2. Adjust load commands: |
| 82 | +
|
| 83 | + - `LC_RPATH` load command |
| 84 | +
|
| 85 | + ```bash |
| 86 | + install_name_tool -rpath @executable_path @executable_path/Frameworks MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib |
| 87 | + ``` |
| 88 | +
|
| 89 | + - `LC_ID_DYLIB` load command |
| 90 | +
|
| 91 | + ```bash |
| 92 | + install_name_tool -id @rpath/MyNativeAOTLibrary.framework/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib |
| 93 | + ``` |
| 94 | +
|
| 95 | +3. Manually package the binary into a universal file: |
| 96 | +
|
| 97 | + ```bash |
| 98 | + lipo -create MyNativeAOTLibrary/bin/Release/net9.0/ios-arm64/publish/MyNativeAOTLibrary.dylib -output MyNativeAOTLibrary.framework/MyNativeAOTLibrary |
| 99 | + ``` |
| 100 | +
|
| 101 | +4. Add a property list file to your framework: |
| 102 | +
|
| 103 | + - Create a `Info.plist` file |
| 104 | +
|
| 105 | + ```bash |
| 106 | + touch MyNativeAOTLibrary.framework/Info.plist |
| 107 | + ``` |
| 108 | +
|
| 109 | + - Add the contents from the [appendix](#appendix-infoplist-contents) into the created `Info.plist` file |
| 110 | +
|
| 111 | +After the final step, the framework structure should look like this: |
| 112 | +
|
| 113 | +``` |
| 114 | +MyNativeAOTLibrary.framework |
| 115 | + |_ MyNativeAOTLibrary |
| 116 | + |_ Info.plist |
| 117 | +``` |
| 118 | +
|
| 119 | +### Package the shared library into a custom MacCatalyst universal framework |
| 120 | +
|
| 121 | +Universal frameworks require binaries for both `Arm64` and `x64` architecture. |
| 122 | +For this reason, you must publish native libraries targeting both of the following RIDs beforehand: `maccatalyst-arm64` and `maccatalyst-x64`. |
| 123 | +
|
| 124 | +1. Create a framework folder structure: |
| 125 | +
|
| 126 | + ```bash |
| 127 | + mkdir -p MyNativeAOTLibrary.framework/Versions/A/Resources |
| 128 | + ln -sfh Versions/Current/MyNativeAOTLibrary MyNativeAOTLibrary.framework/MyNativeAOTLibrary |
| 129 | + ln -sfh Versions/Current/Resources MyNativeAOTLibrary.framework/Resources |
| 130 | + ln -sfh A MyNativeAOTLibrary.framework/Versions/Current |
| 131 | + ``` |
| 132 | +
|
| 133 | +2. Adjust load commands: |
| 134 | +
|
| 135 | + - `LC_RPATH` load command |
| 136 | +
|
| 137 | + ```bash |
| 138 | + install_name_tool -rpath @executable_path @executable_path/../Frameworks MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib |
| 139 | + install_name_tool -rpath @executable_path @executable_path/../Frameworks MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib |
| 140 | + ``` |
| 141 | +
|
| 142 | + - `LC_ID_DYLIB` load command |
| 143 | +
|
| 144 | + ```bash |
| 145 | + install_name_tool -id @rpath/MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib |
| 146 | + install_name_tool -id @rpath/MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib |
| 147 | + ``` |
| 148 | +
|
| 149 | +3. Manually package the binary into a universal file: |
| 150 | +
|
| 151 | + ```bash |
| 152 | + lipo -create MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-arm64/publish/MyNativeAOTLibrary.dylib MyNativeAOTLibrary/bin/Release/net9.0/maccatalyst-x64/publish/MyNativeAOTLibrary.dylib -output MyNativeAOTLibrary.framework/Versions/A/MyNativeAOTLibrary |
| 153 | + ``` |
| 154 | +
|
| 155 | +4. Add a property list file to your framework: |
| 156 | +
|
| 157 | + - Create a `Info.plist` file |
| 158 | +
|
| 159 | + ```bash |
| 160 | + touch MyNativeAOTLibrary.framework/Versions/A/Resources/Info.plist |
| 161 | + ``` |
| 162 | +
|
| 163 | + - Add the contents from the [appendix](#appendix-infoplist-contents) into the created `Info.plist` file |
| 164 | +
|
| 165 | +After the final step, the framework structure should look like this: |
| 166 | +
|
| 167 | +``` |
| 168 | +MyNativeAOTLibrary.framework |
| 169 | + |_ MyNativeAOTLibrary -> Versions/Current/MyNativeAOTLibrary |
| 170 | + |_ Resources -> Versions/Current/Resources |
| 171 | + |_ Versions |
| 172 | + |_ A |
| 173 | + | |_ Resources |
| 174 | + | | |_ Info.plist |
| 175 | + | |_ MyNativeAOTLibrary |
| 176 | + |_ Current -> A |
| 177 | +``` |
| 178 | +
|
| 179 | +### Consume custom frameworks |
| 180 | +
|
| 181 | +1. Open `Xcode` (in this example `Xcode 16.0` is used) |
| 182 | +2. Create a new `App` project |
| 183 | +3. Choose the name for your app (for example, `MyiOSApp`) and choose Objective-C as the source language |
| 184 | +4. Add a reference to the `MyNativeAOTLibrary` framework |
| 185 | + - In the `MyiOSApp` targets **General** tab, under **Frameworks, Libraries and Embedded Content**, select **+** to add `MyNativeAOTLibrary` as the referenced framework |
| 186 | + - In the dialog, choose **Add Other** -> **Add Files** and then browse to the location of `MyNativeAOTLibrary.framework` and select it |
| 187 | + - Once selected, set `Embed and Sign` option for `MyNativeAOTLibrary` framework |
| 188 | +
|
| 189 | +  |
| 190 | +
|
| 191 | +5. Add `MyNativeAOTLibrary.framework` location to the list of **Framework Search Paths** in the **Build Settings** tab |
| 192 | +
|
| 193 | +  |
| 194 | +
|
| 195 | +6. Edit `main.m` by calling the exposed managed method `aotsample_add` and printing the result |
| 196 | +
|
| 197 | + ```objc |
| 198 | + extern int aotsample_add(int a, int b); |
| 199 | + int main(int argc, char * argv[]) { |
| 200 | + ... |
| 201 | + NSLog(@"2 + 5 = %d", aotsample_add(2, 5)); |
| 202 | + ... |
| 203 | + } |
| 204 | + ``` |
| 205 | +
|
| 206 | +7. Select your physical iOS device and build/run the app |
| 207 | +8. Inspect the logs after the app has successfully launched. The app should print out: `2 + 5 = 7` |
| 208 | +
|
| 209 | +> [!NOTE] |
| 210 | +> For MacCatalyst, use the same steps except for step 7, where the Run Destination needs to be set as: `Mac (Mac Catalyst)`. |
| 211 | +
|
| 212 | +## Build static libraries with NativeAOT for iOS-like platforms |
| 213 | +
|
| 214 | +As described in [building native libraries overview](../libraries.md#building-native-libraries), it's better to build shared libraries over static ones due to several limitations. |
| 215 | + |
| 216 | +However, if desired, you can build a static library by following the steps for building a shared one and including an additional property in the project file: |
| 217 | + |
| 218 | +```xml |
| 219 | +<NativeLib>Static</NativeLib> |
| 220 | +``` |
| 221 | + |
| 222 | +After the project has been published, the static library `MyNativeAOTLibrary.a` can be found at: `MyNativeAOTLibrary/bin/Release/net9.0/<rid>/publish`. |
| 223 | + |
| 224 | +This article doesn't cover how to consume the static library and configure the consumer project. |
| 225 | +
|
| 226 | +## Appendix Info.plist contents |
| 227 | +
|
| 228 | +```xml |
| 229 | +<?xml version="1.0" encoding="UTF-8"?> |
| 230 | +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> |
| 231 | +<plist version="1.0"> |
| 232 | +<dict> |
| 233 | + <key>CFBundleName</key> |
| 234 | + <string>MyNativeAOTLibrary</string> |
| 235 | + <key>CFBundleIdentifier</key> |
| 236 | + <string>com.companyname.MyNativeAOTLibrary</string> |
| 237 | + <key>CFBundleVersion</key> |
| 238 | + <string>1.0</string> |
| 239 | + <key>CFBundleExecutable</key> |
| 240 | + <string>MyNativeAOTLibrary</string> |
| 241 | + <key>CFBundlePackageType</key> |
| 242 | + <string>FMWK</string> |
| 243 | +</dict> |
| 244 | +</plist> |
| 245 | +``` |
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