The common pattern for releasing native resources is via a type's finalizer. If a managed object uses native memory, it can free that native memory in its finalizer. The garbage collector only knows about managed memory and schedules collections based on this knowledge. Imagine a scenario where a small managed object is associated with a large amount of native memory usage, and this managed object now lives in gen2. A gen2 GC might not happen for some time, which means the large amount of native memory won't be released until the next gen2 happens. The runtime provides the <xref:System.GC.AddMemoryPressure%2A> and <xref:System.GC.RemoveMemoryPressure%2A> methods to help with this scenario. The runtime keeps an internal record of how much memory pressure these APIs added and removed, and triggers a gen2 GC if deemed productive. So this is not a feature of the GC but rather something that the runtime provides to trigger GCs.
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