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lonitragewarren
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Co-authored-by: Genevieve Warren <[email protected]>
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xml/System.Drawing.Imaging.Effects/BlurEffect.xml

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</Parameters>
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<Docs>
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<param name="radius">
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<see langword="true" /> to expand the bitmap by an amount equal to the blur radius so it can have soft edges. <see langword="false" /> to keep the bitmap the same size and clip the soft edges.
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Real number that specifies the blur radius (the radius of the Gaussian convolution kernel) in pixels. The
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radius must be in the range 0 through 256. As the radius increases, the resulting bitmap becomes more blurry.
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</param>
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<param name="expandEdge">
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Boolean value that specifies whether the bitmap expands by an amount equal to the blur radius. If <see langword="true"/>, the bitmap expands by an amount equal to the radius so that it can have soft edges.
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If <see langword="false"/>, the bitmap remains the same size and the soft edges are clipped.
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<see langword="true"/> to expand the bitmap by an amount equal to the blur radius so that it can have soft edges; <see langword="false"/> to keep the bitmap the same size and clip the soft edges.
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</param>
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<summary>Creates a new <see cref="T:System.Drawing.Imaging.Effects.BlurEffect" /> with the given parameters.</summary>
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<summary>Creates a new <see cref="T:System.Drawing.Imaging.Effects.BlurEffect" /> with the specified blur radius.</summary>
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<remarks>To be added.</remarks>
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<exception cref="T:System.ArgumentException">
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<paramref name="radius" /> is less than 0 or greater than 256.</exception>

xml/System.Drawing.Imaging.Effects/Effect.xml

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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Cleans up Windows resources for this <see cref="T:System.Drawing.Imaging.Effects.Effect" /></summary>
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<summary>Cleans up Windows resources for this <see cref="T:System.Drawing.Imaging.Effects.Effect" />.</summary>
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<remarks>To be added.</remarks>
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</Docs>
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</Member>

xml/System.Drawing.Imaging/ColorPalette.xml

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<Docs>
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<param name="colors">The number of colors you want to have in an optimal palette based on a the specified bitmap.</param>
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<param name="useTransparentColor">
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<see langword="true" /> to include the transparent color in the palette.</param>
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<see langword="true" /> to include the transparent color in the palette; otherwise, <see langword="false" />.</param>
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<param name="bitmap">The bitmap to base the optimal color palette off of.</param>
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<summary>Creates an optimal color palette based on the colors in a given bitmap.</summary>
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<returns>The optimal color palette for the specified bitmap.</returns>

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