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Microsoft.Sdk.DefaultItems.template.props
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82 lines (70 loc) · 3.77 KB
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains default item includes (globs and implicit references).
*** WARNING ***
This file is imported by AutoImport.props, and will be imported by all
projects using Microsoft.NET.Sdk. All Item includes in this file *MUST*
be hidden behind a TargetPlatformIdentifier based condition.
This file can also not define any properties. However, due to the
order MSBuild evaluates properties, it's possible to use properties
defined in our .targets files in conditions in ItemGroups in this
file.
*** WARNING ***
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Condition="'$(EnableDefault@PLATFORM@Items)' == 'true' And $([MSBuild]::VersionEquals($(TargetFrameworkVersion), '@TARGET_FRAMEWORK_VERSION@')) And '$(CurrentHash)' == '@CURRENT_HASH_LONG@'">
<!-- Default plist file inclusion -->
<None Include="*.plist">
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
</None>
<!-- Default Asset Catalog file inclusion -->
<ImageAsset Include="**\*.xcassets\**\*.*;**\*.icon\**\*.*" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder);**\*.xcassets\**\*.DS_Store;**\*.icon\**\*.DS_Store">
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<Visible>false</Visible>
<IsDefaultItem>true</IsDefaultItem>
</ImageAsset>
<!-- Default Storyboard file inclusion -->
<InterfaceDefinition Include="**\*.storyboard;**\*.xib" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</InterfaceDefinition>
<!-- Default Atlas Texture file inclusion -->
<AtlasTexture Include="**\*.atlas\*.png" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</AtlasTexture>
<!-- Default CoreMLModel inclusion -->
<CoreMLModel Include="**\*.mlmodel" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</CoreMLModel>
<!-- Default Metal inclusion -->
<Metal Include="**\*.metal" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</Metal>
<!-- Default SceneKit assets inclusion -->
<SceneKitAsset Include="**\*.scnassets\*" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" >
<IsDefaultItem>true</IsDefaultItem>
</SceneKitAsset>
<!-- Include everything in the project's Resources folder (as represented by the _ResourcePrefix property, which is set from the AppBundleResourcePrefix or legacy IPhoneResourcePrefix/XamMacResourcePrefix properties),
except for files that are already in any of the other resource type item groups -->
<BundleResource Include="$(_ResourcePrefix)\**\*" Exclude="
$(DefaultItemExcludes);
$(DefaultExcludesInProjectFolder);
$(_ResourcePrefix)\**\*.xcassets\**\*.*;
$(_ResourcePrefix)\**\*.icon\**\*.*;
$(_ResourcePrefix)\**\*.storyboard;**\*.xib;
$(_ResourcePrefix)\**\*.atlas\*.png;
$(_ResourcePrefix)\**\*.mlmodel;
$(_ResourcePrefix)\**\*.metal;
$(_ResourcePrefix)\**\*.scnassets\*;
$(_ResourcePrefix)\**\*.DS_Store;
@(Compile);
@(EmbeddedResource);
" Condition="'$(_ResourcePrefix)' != ''" >
<Link>$([MSBuild]::MakeRelative ('$(MSBuildProjectDirectory)', '%(FullPath)'))</Link>
<IsDefaultItem>true</IsDefaultItem>
</BundleResource>
</ItemGroup>
</Project>