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GameSave macOS xcode26.0 b5
Alex Soto edited this page Aug 5, 2025
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2 revisions
#GameSave.framework
diff -ruN /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h /Applications/Xcode_26.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h
--- /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h 2025-07-08 15:46:24
+++ /Applications/Xcode_26.0.0-beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameSave.framework/Headers/GSSyncedDirectory.h 2025-07-24 06:09:11
@@ -85,7 +85,7 @@
/// If you're implementing your own conflict resolution,
/// read all of the conflicting versions,
/// and modify one of them to incorporate the state and changes from the others.
-/// Then call ``GSGameSaveSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
+/// Then call ``GSSyncedDirectory/resolveConflictsWithVersion:``, passing that version.
///
/// This property's value is `nil` unless the state is `GSSyncStateConflicted`.
@property (readonly, nullable) NSArray<GSSyncedDirectoryVersion *> *conflictedVersions;
@@ -129,7 +129,7 @@
- (void) close;
/// Triggers an upload of the directory for any changes that were pending.
///
-/// - Returns: `YES` if were pending uploads; otherwise `NO`.
+/// Calls the completion block with `YES` if there were pending uploads; otherwise with `NO`.
- (void) triggerPendingUploadWithCompletionHandler:(void(^_Nonnull)(BOOL))completion;
/// Indicates that you resolved a conflict.
///