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MetalFX tvOS xcode26.1 b3
Alex Soto edited this page Oct 20, 2025
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2 revisions
#MetalFX.framework
diff -ruN /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h /Applications/Xcode_26.1.0-beta3.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h
--- /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h 2025-09-26 11:49:41
+++ /Applications/Xcode_26.1.0-beta3.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h 2025-10-11 06:18:12
@@ -241,8 +241,8 @@
///
/// The frame interpolator uses this property to overlay your custom UI on any frame data it produces into ``outputTexture``.
///
-/// Use property ``uiTextureComposited`` to indicate to this frame interpolator if ``colorTexture`` contains a precomposition
-/// of this UI to avoid it producing incorrect results for the overlay.
+/// Use property ``uiTextureComposited`` to indicate to this frame interpolator if this texture contains a precomposition of
+/// ``colorTexture``and UI.
@property (nonatomic, retain, nullable, setter=setUITexture:) id<MTLTexture> uiTexture;