Embedded 3D Models (OBJ, FBX) with Texture in Blazor Maui or Maui Mobile App #14834
Replies: 4 comments 5 replies
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use js is a simplest way, if you have abundant experience about 3d, you can create a 3d viewer base on https://github.com/xtuzy/Veldrid.Samples |
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Embed cloud gaming, their enterprise solution let you display anything, 3D asset or playing GTA 5 |
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I'm looking for this exact sort of functionality. I've got a set of 3D furniture designs I'd like to showcase in an app and allow the end user to simply inspect them by rotating them and perhaps zoom in on them. I haven't come across a good solution yet. |
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Looking for 3D Furniture designer, Here discover Top Furniture Designers in the UK, USA, India, Canada, and Germany, Specializing in Custom Furniture Joinery and Cabinet Design Services. Experience Exceptional Craftsmanship and Unleash the Beauty of Bespoke Furniture for Your Spaces. |
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I have a mobile app that is mostly normal UI type elements that will share a lot of its pages with a website. The obvious best solution is to do the mobile and web apps as Blazor Maui apps.
There is one page in the app that is a couple of 3D models with textures. I need to be able to show them and move them around a little. Nothing fancy and not a lot of models.
I already have a test app I am working on that lets me mix the Blazor pages with a single xaml page.
I have already seen issue 129 and 196 and they don't really help because they talk mostly about game engines that pretty much take over the whole app. I could be wrong and if so, please clarify for me how I would do what I need to do.
I have also looked at MonoGame and it does the same full take over as far as I can tell.
I also looked at a nuget that wraps three.js (which I have used in another website app and worked great), but apparently JSInterop doesn't work in a Mobile Blazor Maui app. I got errors, tracked them down and found that not in the nuget package.
So does anyone have any ideas on how I can accomplish this?
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