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Stop filtering arcade prebuilts from checking (#1953)
Fixes: #1952
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eng/SourceBuild.Tarball.targets

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@@ -250,23 +250,6 @@
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<IncludedPrebuiltPackageFile
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Include="@(IncludedPrebuiltPackageFilename -> '%(OriginalIdentity)')" />
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<!--
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These Arcade prebuilts cannot be ref-pkgs because they get included in Arcade.
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This should be temporary until nuget is built in 5.0.
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-->
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<ArcadePrebuiltPackageFilename Include="
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nuget.versioning.4.4.0.nupkg;
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system.memory.4.5.3.nupkg" />
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<!--
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Eval '**' separately: Filename and Extension metadata doesn't work in the same element where
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matching happens, for items declared in targets.
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-->
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<ArcadePrebuiltPackageFile
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Include="$(ProjectDir)packages\restored\**\%(ArcadePrebuiltPackageFilename.Identity)" />
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<IncludedPrebuiltPackageFile
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Include="@(ArcadePrebuiltPackageFile)"
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RelativeDestination="packages\arcadeRequired\%(Filename)%(Extension)" />
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<!-- Add prebuilt packages to tarball. -->
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<TarballCopyFile Include="@(IncludedPrebuiltPackageFile)" />
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</ItemGroup>

repos/arcade.proj

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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<PropertyGroup>
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<!-- Include extra arcade required prebuilts in offline build only-->
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<ExtraRestoreSourcePath Condition="'$(OfflineBuild)' == 'true'">$(ProjectDir)packages/arcadeRequired/</ExtraRestoreSourcePath>
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<!-- 'restore' and 'build' switches automatically passed by build.sh/ps1. -->
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<BuildCommandArgs />
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<BuildCommandArgs>$(BuildCommandArgs) $(FlagParameterPrefix)pack</BuildCommandArgs>

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