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Merge pull request #597 from DustinCampbell/update-readme
Update readme for 1.3
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README.md

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@@ -9,28 +9,40 @@ Welcome to the C# extension for Visual Studio Code! This preview provides the fo
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* Lightweight development tools for [.NET Core](https://dotnet.github.io).
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* Great C# editing support, including Syntax Highlighting, IntelliSense, Go to Definition, Find All References, etc.
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* Debugging support for .NET Core (CoreCLR). NOTE: Mono and Desktop CLR debugging is not supported.
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* Support for project.json projects on Windows, OS X and Linux, and csproj projects on Windows.
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* Support for project.json projects on Windows, macOS and Linux, and csproj projects on Windows.
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The C# extension is powered by [OmniSharp](https://github.com/OmniSharp/omnisharp-roslyn).
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### **Important!** Breaking Changes as of 1.2
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* The C# extension now only supports .NET Core 1.0. Please upgrade any RC1 or RC2 projects to the 1.0.0 release build.
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* **Support for .csproj projects is partially functional on OS X and Linux.** This will impact anyone doing .csproj development on OS X or Linux (e.g. Unity, Xamarin, etc.). We are working to address this in the near future. However, for now, you can use the [Legacy C# Support extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.omnisharp).
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### What's New in 1.3
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* Support for Unity and Mono development on macOS and Linux has been restored! This release brings back support for the Mono version of OmniSharp, which is used to provide *much* better support for .csproj/.sln projects. Please note that Mono version 4.0.1 or newer is required.
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* Generation of tasks.json and launch.json files can now properly handle nested projects. [#170](https://github.com/OmniSharp/omnisharp-vscode/issues/170)
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* New UI that makes it easy to select a process ID when attaching the debugger to another process. Note: If you have an existing launch.json file, you can re-generate it by deleting the file, closing your workspace in Visual Studio Code and opening it again. Or, you can open the launch.json file and change the `processId` value to `"${command.pickProcess}"`.
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* Support for debugging in .cshtml files. To enable this, add a `sourceFileMap` entry to your launch.json with the following content: `"sourceFileMap": { "/Views": "${workspaceRoot}/Views" }`
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* Support for conditional breakpoints
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* New support for changing variable values in the debugger! To try this, just right-click on the variable name and select 'Set Value'. Note: To properly support this feature, we've changed the display of variable type names in the debugger to a shortened form. The full type name can be viewed by hovering over the name with the mouse.
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* New configuration option to enable [stepping into properties and operators](https://github.com/OmniSharp/omnisharp-vscode/blob/release/debugger.md#stepping-into-properties-and-operators).
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* Duplicate warnings and errors should no longer accumulate in Unity projects [#447](https://github.com/OmniSharp/omnisharp-vscode/issues/447)
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### Supported Operating Systems
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* Currently, the C# extension supports the following operatings systems:
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* Windows (64-bit only)
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* macOS
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* Ubuntu 14.04 / Linux Mint 17
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* Ubuntu 16.04
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* Debian 8.2
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* CentOS 7.1 / Oracle Linux 7
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* Red Hat Enterprise Linux (RHEL)
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* Fedora 23
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* OpenSUSE 13.2
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### Found a Bug?
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Please file any issues at https://github.com/OmniSharp/omnisharp-vscode/issues.
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### Debugging
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The C# extension now supports basic debugging capabilities! See http://aka.ms/vscclrdebugger for details.
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### What's new in C# extension version 1.2
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* Adds debugger support for new Linux versions: Ubuntu 16.04, Fedora 23, openSUSE 13.2, and Oracle Linux 7.1
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* Enhanced debug console output: module loads are now output, and there are launch.json options for controlling what is output
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* Source file checksum support for breakpoints. This ensures that the debugger only sets breakpoints in code that exactly matches the open document.
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* Support for editing the value of variables in the watch and locals window (requires VS Code 1.3)
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### Development
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First install:

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