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Work around d3d redist incompat. Works around #9670. An updated redist came in from a recent update. The old redist has been uploaded to netcorenativeassets, and we use that rather than the Windows SDK path to resolve the file paths.
<!-- ARM64 will use the windows\system32 version -->
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<!-- ISSUE!! https://github.com/dotnet/wpf/issues/9670: An updated D3D Redist is incompatible with Win10, at least when built with the 19041 Windows SDK. This is
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a temporary workaround for this issue. We pull from netcore native assets instead. -->
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