diff --git a/lang/adarkroom.pot b/lang/adarkroom.pot index 4772c768..c1332009 100644 --- a/lang/adarkroom.pot +++ b/lang/adarkroom.pot @@ -688,35 +688,35 @@ msgid "not enough meat" msgstr "" #: script/localization.js:58 -msgid "the compass points east" +msgid "the compass points east 👉" msgstr "" #: script/localization.js:59 -msgid "the compass points west" +msgid "the compass points west 👈" msgstr "" #: script/localization.js:60 -msgid "the compass points north" +msgid "the compass points north 👆" msgstr "" #: script/localization.js:61 -msgid "the compass points south" +msgid "the compass points south 👇" msgstr "" #: script/localization.js:62 -msgid "the compass points northeast" +msgid "the compass points northeast ↗ïļ" msgstr "" #: script/localization.js:63 -msgid "the compass points northwest" +msgid "the compass points northwest ↖ïļ" msgstr "" #: script/localization.js:64 -msgid "the compass points southeast" +msgid "the compass points southeast ↘ïļ" msgstr "" #: script/localization.js:65 -msgid "the compass points southwest" +msgid "the compass points southwest ↙ïļ" msgstr "" #: script/outside.js:5 @@ -1160,43 +1160,43 @@ msgid "" msgstr "" #: script/room.js:617 -msgid "freezing" +msgid "freezing ðŸĨķ" msgstr "" #: script/room.js:618 -msgid "cold" +msgid "cold 🧊" msgstr "" #: script/room.js:619 -msgid "mild" +msgid "mild 🙂" msgstr "" #: script/room.js:620 -msgid "warm" +msgid "warm 😊" msgstr "" #: script/room.js:621 -msgid "hot" +msgid "hot ðŸĨĩ" msgstr "" #: script/room.js:633 -msgid "dead" +msgid "dead 💀" msgstr "" #: script/room.js:634 -msgid "smoldering" +msgid "smoldering ðŸŒŦïļ" msgstr "" #: script/room.js:635 -msgid "flickering" +msgid "flickering âœĻ" msgstr "" #: script/room.js:636 -msgid "burning" +msgid "burning ðŸ”Ĩ" msgstr "" #: script/room.js:637 -msgid "roaring" +msgid "roaring ðŸ”ĨðŸ”ĨðŸ”Ĩ" msgstr "" #: script/room.js:641 @@ -1208,11 +1208,11 @@ msgid "not enough wood to get the fire going" msgstr "" #: script/room.js:693 -msgid "the wood has run out" +msgid "the wood has run out ðŸŠĩ" msgstr "" #: script/room.js:714 -msgid "the light from the fire spills from the windows, out into the dark" +msgid "the light from the fire spills from the windows, out into the dark âœĻ" msgstr "" #: script/room.js:732 diff --git a/script/room.js b/script/room.js index 49802b4a..181b23c8 100644 --- a/script/room.js +++ b/script/room.js @@ -11,7 +11,7 @@ var Room = { buttons: {}, Craftables: { 'trap': { - name: _('trap'), + name: _('trap ðŸŠĪ'), button: null, maximum: 10, availableMsg: _('builder says she can make traps to catch any creatures might still be alive out there'), @@ -27,7 +27,7 @@ var Room = { audio: AudioLibrary.BUILD_TRAP }, 'cart': { - name: _('cart'), + name: _('cart 🛒'), button: null, maximum: 1, availableMsg: _('builder says she can make a cart for carrying wood'), @@ -41,7 +41,7 @@ var Room = { audio: AudioLibrary.BUILD_CART }, 'hut': { - name: _('hut'), + name: _('hut 🛖'), button: null, maximum: 20, availableMsg: _("builder says there are more wanderers. says they'll work, too."), @@ -57,7 +57,7 @@ var Room = { audio: AudioLibrary.BUILD_HUT }, 'lodge': { - name: _('lodge'), + name: _('lodge 🏠'), button: null, maximum: 1, availableMsg: _('villagers could help hunt, given the means'), @@ -73,7 +73,7 @@ var Room = { audio: AudioLibrary.BUILD_LODGE }, 'trading post': { - name: _('trading post'), + name: _('trading post 🏊'), button: null, maximum: 1, availableMsg: _("a trading post would make commerce easier"), @@ -88,7 +88,7 @@ var Room = { audio: AudioLibrary.BUILD_TRADING_POST }, 'tannery': { - name: _('tannery'), + name: _('tannery 🏭'), button: null, maximum: 1, availableMsg: _("builder says leather could be useful. says the villagers could make it."), @@ -103,7 +103,7 @@ var Room = { audio: AudioLibrary.BUILD_TANNERY }, 'smokehouse': { - name: _('smokehouse'), + name: _('smokehouse ðŸ’Ļ'), button: null, maximum: 1, availableMsg: _("should cure the meat, or it'll spoil. builder says she can fix something up."), @@ -118,7 +118,7 @@ var Room = { audio: AudioLibrary.BUILD_SMOKEHOUSE }, 'workshop': { - name: _('workshop'), + name: _('workshop 🛠ïļ'), button: null, maximum: 1, availableMsg: _("builder says she could make finer things, if she had the tools"), @@ -134,7 +134,7 @@ var Room = { audio: AudioLibrary.BUILD_WORKSHOP }, 'steelworks': { - name: _('steelworks'), + name: _('steelworks 🏭'), button: null, maximum: 1, availableMsg: _("builder says the villagers could make steel, given the tools"), @@ -150,7 +150,7 @@ var Room = { audio: AudioLibrary.BUILD_STEELWORKS }, 'armoury': { - name: _('armoury'), + name: _('armoury ðŸ›Ąïļ'), button: null, maximum: 1, availableMsg: _("builder says it'd be useful to have a steady source of bullets"), @@ -166,7 +166,7 @@ var Room = { audio: AudioLibrary.BUILD_ARMOURY }, 'torch': { - name: _('torch'), + name: _('torch ðŸ”Ĩ'), button: null, type: 'tool', buildMsg: _('a torch to keep the dark away'), @@ -179,7 +179,7 @@ var Room = { audio: AudioLibrary.CRAFT_TORCH }, 'waterskin': { - name: _('waterskin'), + name: _('waterskin 💧'), button: null, type: 'upgrade', maximum: 1, @@ -192,7 +192,7 @@ var Room = { audio: AudioLibrary.CRAFT_WATERSKIN }, 'cask': { - name: _('cask'), + name: _('cask ðŸ›Ēïļ'), button: null, type: 'upgrade', maximum: 1, @@ -206,7 +206,7 @@ var Room = { audio: AudioLibrary.CRAFT_CASK }, 'water tank': { - name: _('water tank'), + name: _('water tank 🌊'), button: null, type: 'upgrade', maximum: 1, @@ -220,7 +220,7 @@ var Room = { audio: AudioLibrary.CRAFT_WATER_TANK }, 'bone spear': { - name: _('bone spear'), + name: _('bone spear ðŸĶī'), button: null, type: 'weapon', buildMsg: _("this spear's not elegant, but it's pretty good at stabbing"), @@ -233,7 +233,7 @@ var Room = { audio: AudioLibrary.CRAFT_BONE_SPEAR }, 'rucksack': { - name: _('rucksack'), + name: _('rucksack 🎒'), button: null, type: 'upgrade', maximum: 1, @@ -246,7 +246,7 @@ var Room = { audio: AudioLibrary.CRAFT_RUCKSACK }, 'wagon': { - name: _('wagon'), + name: _('wagon 🚚'), button: null, type: 'upgrade', maximum: 1, @@ -260,7 +260,7 @@ var Room = { audio: AudioLibrary.CRAFT_WAGON }, 'convoy': { - name: _('convoy'), + name: _('convoy 🚛'), button: null, type: 'upgrade', maximum: 1, @@ -275,7 +275,7 @@ var Room = { audio: AudioLibrary.CRAFT_CONVOY }, 'l armour': { - name: _('l armour'), + name: _('l armour 👕'), type: 'upgrade', maximum: 1, buildMsg: _("leather's not strong. better than rags, though."), @@ -288,7 +288,7 @@ var Room = { audio: AudioLibrary.CRAFT_LEATHER_ARMOUR }, 'i armour': { - name: _('i armour'), + name: _('i armour 👚'), type: 'upgrade', maximum: 1, buildMsg: _("iron's stronger than leather"), @@ -301,7 +301,7 @@ var Room = { audio: AudioLibrary.CRAFT_IRON_ARMOUR }, 's armour': { - name: _('s armour'), + name: _('s armour ðŸ§Ĩ'), type: 'upgrade', maximum: 1, buildMsg: _("steel's stronger than iron"), @@ -314,7 +314,7 @@ var Room = { audio: AudioLibrary.CRAFT_STEEL_ARMOUR }, 'iron sword': { - name: _('iron sword'), + name: _('iron sword ðŸ—Ąïļ'), button: null, type: 'weapon', buildMsg: _("sword is sharp. good protection out in the wilds."), @@ -328,7 +328,7 @@ var Room = { audio: AudioLibrary.CRAFT_IRON_SWORD }, 'steel sword': { - name: _('steel sword'), + name: _('steel sword ⚔ïļ'), button: null, type: 'weapon', buildMsg: _("the steel is strong, and the blade true."), @@ -342,7 +342,7 @@ var Room = { audio: AudioLibrary.CRAFT_STEEL_SWORD }, 'rifle': { - name: _('rifle'), + name: _('rifle ðŸ”Ŧ'), type: 'weapon', buildMsg: _("black powder and bullets, like the old days."), cost: function () { diff --git a/script/world.js b/script/world.js index 9787d10c..0f5ce826 100644 --- a/script/world.js +++ b/script/world.js @@ -2,25 +2,25 @@ var World = { RADIUS: 30, VILLAGE_POS: [30, 30], TILE: { - VILLAGE: 'A', - IRON_MINE: 'I', - COAL_MINE: 'C', - SULPHUR_MINE: 'S', - FOREST: ';', - FIELD: ',', - BARRENS: '.', - ROAD: '#', - HOUSE: 'H', - CAVE: 'V', - TOWN: 'O', - CITY: 'Y', - OUTPOST: 'P', - SHIP: 'W', - BOREHOLE: 'B', - BATTLEFIELD: 'F', - SWAMP: 'M', - CACHE: 'U', - EXECUTIONER: 'X' + VILLAGE: '🛖', + IRON_MINE: '⛏ïļ', + COAL_MINE: '⛏ïļ', + SULPHUR_MINE: '⛏ïļ', + FOREST: 'ðŸŒē', + FIELD: 'ðŸŒū', + BARRENS: '🏜ïļ', + ROAD: 'ðŸ›Īïļ', + HOUSE: '🏠', + CAVE: 'ðŸĶ‡', + TOWN: '🏘ïļ', + CITY: '🏙ïļ', + OUTPOST: '🏕ïļ', + SHIP: 'ðŸ›ļ', + BOREHOLE: 'ðŸ•ģïļ', + BATTLEFIELD: '⚔ïļ', + SWAMP: '🐊', + CACHE: 'ðŸ“Ķ', + EXECUTIONER: '💀' }, TILE_PROBS: {}, LANDMARKS: {}, @@ -44,78 +44,78 @@ var World = { Weapons: { 'fists': { - verb: _('punch'), + verb: _('punch 👊'), type: 'unarmed', damage: 1, cooldown: 2 }, 'bone spear': { - verb: _('stab'), + verb: _('stab ðŸĶī'), type: 'melee', damage: 2, cooldown: 2 }, 'iron sword': { - verb: _('swing'), + verb: _('swing ðŸ—Ąïļ'), type: 'melee', damage: 4, cooldown: 2 }, 'steel sword': { - verb: _('slash'), + verb: _('slash ⚔ïļ'), type: 'melee', damage: 6, cooldown: 2 }, 'bayonet': { - verb: _('thrust'), + verb: _('thrust 🔊'), type: 'melee', damage: 8, cooldown: 2 }, 'rifle': { - verb: _('shoot'), + verb: _('shoot ðŸ”Ŧ'), type: 'ranged', damage: 5, cooldown: 1, cost: { 'bullets': 1 } }, 'laser rifle': { - verb: _('blast'), + verb: _('blast ðŸ’Ĩ'), type: 'ranged', damage: 8, cooldown: 1, cost: { 'energy cell': 1 } }, 'grenade': { - verb: _('lob'), + verb: _('lob ðŸ’Ģ'), type: 'ranged', damage: 15, cooldown: 5, cost: { 'grenade': 1 } }, 'bolas': { - verb: _('tangle'), + verb: _('tangle ➰'), type: 'ranged', damage: 'stun', cooldown: 15, cost: { 'bolas': 1 } }, 'plasma rifle': { - verb: _('disintegrate'), + verb: _('disintegrate âœĻ'), type: 'ranged', damage: 12, cooldown: 1, cost: { 'energy cell': 1 } }, 'energy blade': { - verb: _('slice'), + verb: _('slice ⚡ïļ'), type: 'melee', damage: 10, cooldown: 2 }, 'disruptor': { - verb: _('stun'), + verb: _('stun ðŸ˜ĩ'), type: 'ranged', damage: 'stun', cooldown: 15 @@ -888,7 +888,7 @@ var World = { ttClass += " bottom"; } if(World.curPos[0] == i && World.curPos[1] == j) { - mapString += '@
'+_('Wanderer')+'
'; + mapString += 'ðŸĪš
'+_('Wanderer')+'
'; } else if(World.state.mask[i][j]) { var c = World.state.map[i][j]; switch(c) {