diff --git a/lang/adarkroom.pot b/lang/adarkroom.pot
index 4772c768..c1332009 100644
--- a/lang/adarkroom.pot
+++ b/lang/adarkroom.pot
@@ -688,35 +688,35 @@ msgid "not enough meat"
msgstr ""
#: script/localization.js:58
-msgid "the compass points east"
+msgid "the compass points east ð"
msgstr ""
#: script/localization.js:59
-msgid "the compass points west"
+msgid "the compass points west ð"
msgstr ""
#: script/localization.js:60
-msgid "the compass points north"
+msgid "the compass points north ð"
msgstr ""
#: script/localization.js:61
-msgid "the compass points south"
+msgid "the compass points south ð"
msgstr ""
#: script/localization.js:62
-msgid "the compass points northeast"
+msgid "the compass points northeast âïļ"
msgstr ""
#: script/localization.js:63
-msgid "the compass points northwest"
+msgid "the compass points northwest âïļ"
msgstr ""
#: script/localization.js:64
-msgid "the compass points southeast"
+msgid "the compass points southeast âïļ"
msgstr ""
#: script/localization.js:65
-msgid "the compass points southwest"
+msgid "the compass points southwest âïļ"
msgstr ""
#: script/outside.js:5
@@ -1160,43 +1160,43 @@ msgid ""
msgstr ""
#: script/room.js:617
-msgid "freezing"
+msgid "freezing ðĨķ"
msgstr ""
#: script/room.js:618
-msgid "cold"
+msgid "cold ð§"
msgstr ""
#: script/room.js:619
-msgid "mild"
+msgid "mild ð"
msgstr ""
#: script/room.js:620
-msgid "warm"
+msgid "warm ð"
msgstr ""
#: script/room.js:621
-msgid "hot"
+msgid "hot ðĨĩ"
msgstr ""
#: script/room.js:633
-msgid "dead"
+msgid "dead ð"
msgstr ""
#: script/room.js:634
-msgid "smoldering"
+msgid "smoldering ðŦïļ"
msgstr ""
#: script/room.js:635
-msgid "flickering"
+msgid "flickering âĻ"
msgstr ""
#: script/room.js:636
-msgid "burning"
+msgid "burning ðĨ"
msgstr ""
#: script/room.js:637
-msgid "roaring"
+msgid "roaring ðĨðĨðĨ"
msgstr ""
#: script/room.js:641
@@ -1208,11 +1208,11 @@ msgid "not enough wood to get the fire going"
msgstr ""
#: script/room.js:693
-msgid "the wood has run out"
+msgid "the wood has run out ðŠĩ"
msgstr ""
#: script/room.js:714
-msgid "the light from the fire spills from the windows, out into the dark"
+msgid "the light from the fire spills from the windows, out into the dark âĻ"
msgstr ""
#: script/room.js:732
diff --git a/script/room.js b/script/room.js
index 49802b4a..181b23c8 100644
--- a/script/room.js
+++ b/script/room.js
@@ -11,7 +11,7 @@ var Room = {
buttons: {},
Craftables: {
'trap': {
- name: _('trap'),
+ name: _('trap ðŠĪ'),
button: null,
maximum: 10,
availableMsg: _('builder says she can make traps to catch any creatures might still be alive out there'),
@@ -27,7 +27,7 @@ var Room = {
audio: AudioLibrary.BUILD_TRAP
},
'cart': {
- name: _('cart'),
+ name: _('cart ð'),
button: null,
maximum: 1,
availableMsg: _('builder says she can make a cart for carrying wood'),
@@ -41,7 +41,7 @@ var Room = {
audio: AudioLibrary.BUILD_CART
},
'hut': {
- name: _('hut'),
+ name: _('hut ð'),
button: null,
maximum: 20,
availableMsg: _("builder says there are more wanderers. says they'll work, too."),
@@ -57,7 +57,7 @@ var Room = {
audio: AudioLibrary.BUILD_HUT
},
'lodge': {
- name: _('lodge'),
+ name: _('lodge ð '),
button: null,
maximum: 1,
availableMsg: _('villagers could help hunt, given the means'),
@@ -73,7 +73,7 @@ var Room = {
audio: AudioLibrary.BUILD_LODGE
},
'trading post': {
- name: _('trading post'),
+ name: _('trading post ðŠ'),
button: null,
maximum: 1,
availableMsg: _("a trading post would make commerce easier"),
@@ -88,7 +88,7 @@ var Room = {
audio: AudioLibrary.BUILD_TRADING_POST
},
'tannery': {
- name: _('tannery'),
+ name: _('tannery ð'),
button: null,
maximum: 1,
availableMsg: _("builder says leather could be useful. says the villagers could make it."),
@@ -103,7 +103,7 @@ var Room = {
audio: AudioLibrary.BUILD_TANNERY
},
'smokehouse': {
- name: _('smokehouse'),
+ name: _('smokehouse ðĻ'),
button: null,
maximum: 1,
availableMsg: _("should cure the meat, or it'll spoil. builder says she can fix something up."),
@@ -118,7 +118,7 @@ var Room = {
audio: AudioLibrary.BUILD_SMOKEHOUSE
},
'workshop': {
- name: _('workshop'),
+ name: _('workshop ð ïļ'),
button: null,
maximum: 1,
availableMsg: _("builder says she could make finer things, if she had the tools"),
@@ -134,7 +134,7 @@ var Room = {
audio: AudioLibrary.BUILD_WORKSHOP
},
'steelworks': {
- name: _('steelworks'),
+ name: _('steelworks ð'),
button: null,
maximum: 1,
availableMsg: _("builder says the villagers could make steel, given the tools"),
@@ -150,7 +150,7 @@ var Room = {
audio: AudioLibrary.BUILD_STEELWORKS
},
'armoury': {
- name: _('armoury'),
+ name: _('armoury ðĄïļ'),
button: null,
maximum: 1,
availableMsg: _("builder says it'd be useful to have a steady source of bullets"),
@@ -166,7 +166,7 @@ var Room = {
audio: AudioLibrary.BUILD_ARMOURY
},
'torch': {
- name: _('torch'),
+ name: _('torch ðĨ'),
button: null,
type: 'tool',
buildMsg: _('a torch to keep the dark away'),
@@ -179,7 +179,7 @@ var Room = {
audio: AudioLibrary.CRAFT_TORCH
},
'waterskin': {
- name: _('waterskin'),
+ name: _('waterskin ð§'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -192,7 +192,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WATERSKIN
},
'cask': {
- name: _('cask'),
+ name: _('cask ðĒïļ'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -206,7 +206,7 @@ var Room = {
audio: AudioLibrary.CRAFT_CASK
},
'water tank': {
- name: _('water tank'),
+ name: _('water tank ð'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -220,7 +220,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WATER_TANK
},
'bone spear': {
- name: _('bone spear'),
+ name: _('bone spear ðĶī'),
button: null,
type: 'weapon',
buildMsg: _("this spear's not elegant, but it's pretty good at stabbing"),
@@ -233,7 +233,7 @@ var Room = {
audio: AudioLibrary.CRAFT_BONE_SPEAR
},
'rucksack': {
- name: _('rucksack'),
+ name: _('rucksack ð'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -246,7 +246,7 @@ var Room = {
audio: AudioLibrary.CRAFT_RUCKSACK
},
'wagon': {
- name: _('wagon'),
+ name: _('wagon ð'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -260,7 +260,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WAGON
},
'convoy': {
- name: _('convoy'),
+ name: _('convoy ð'),
button: null,
type: 'upgrade',
maximum: 1,
@@ -275,7 +275,7 @@ var Room = {
audio: AudioLibrary.CRAFT_CONVOY
},
'l armour': {
- name: _('l armour'),
+ name: _('l armour ð'),
type: 'upgrade',
maximum: 1,
buildMsg: _("leather's not strong. better than rags, though."),
@@ -288,7 +288,7 @@ var Room = {
audio: AudioLibrary.CRAFT_LEATHER_ARMOUR
},
'i armour': {
- name: _('i armour'),
+ name: _('i armour ð'),
type: 'upgrade',
maximum: 1,
buildMsg: _("iron's stronger than leather"),
@@ -301,7 +301,7 @@ var Room = {
audio: AudioLibrary.CRAFT_IRON_ARMOUR
},
's armour': {
- name: _('s armour'),
+ name: _('s armour ð§Ĩ'),
type: 'upgrade',
maximum: 1,
buildMsg: _("steel's stronger than iron"),
@@ -314,7 +314,7 @@ var Room = {
audio: AudioLibrary.CRAFT_STEEL_ARMOUR
},
'iron sword': {
- name: _('iron sword'),
+ name: _('iron sword ðĄïļ'),
button: null,
type: 'weapon',
buildMsg: _("sword is sharp. good protection out in the wilds."),
@@ -328,7 +328,7 @@ var Room = {
audio: AudioLibrary.CRAFT_IRON_SWORD
},
'steel sword': {
- name: _('steel sword'),
+ name: _('steel sword âïļ'),
button: null,
type: 'weapon',
buildMsg: _("the steel is strong, and the blade true."),
@@ -342,7 +342,7 @@ var Room = {
audio: AudioLibrary.CRAFT_STEEL_SWORD
},
'rifle': {
- name: _('rifle'),
+ name: _('rifle ðŦ'),
type: 'weapon',
buildMsg: _("black powder and bullets, like the old days."),
cost: function () {
diff --git a/script/world.js b/script/world.js
index 9787d10c..0f5ce826 100644
--- a/script/world.js
+++ b/script/world.js
@@ -2,25 +2,25 @@ var World = {
RADIUS: 30,
VILLAGE_POS: [30, 30],
TILE: {
- VILLAGE: 'A',
- IRON_MINE: 'I',
- COAL_MINE: 'C',
- SULPHUR_MINE: 'S',
- FOREST: ';',
- FIELD: ',',
- BARRENS: '.',
- ROAD: '#',
- HOUSE: 'H',
- CAVE: 'V',
- TOWN: 'O',
- CITY: 'Y',
- OUTPOST: 'P',
- SHIP: 'W',
- BOREHOLE: 'B',
- BATTLEFIELD: 'F',
- SWAMP: 'M',
- CACHE: 'U',
- EXECUTIONER: 'X'
+ VILLAGE: 'ð',
+ IRON_MINE: 'âïļ',
+ COAL_MINE: 'âïļ',
+ SULPHUR_MINE: 'âïļ',
+ FOREST: 'ðē',
+ FIELD: 'ðū',
+ BARRENS: 'ðïļ',
+ ROAD: 'ðĪïļ',
+ HOUSE: 'ð ',
+ CAVE: 'ðĶ',
+ TOWN: 'ðïļ',
+ CITY: 'ðïļ',
+ OUTPOST: 'ðïļ',
+ SHIP: 'ðļ',
+ BOREHOLE: 'ðģïļ',
+ BATTLEFIELD: 'âïļ',
+ SWAMP: 'ð',
+ CACHE: 'ðĶ',
+ EXECUTIONER: 'ð'
},
TILE_PROBS: {},
LANDMARKS: {},
@@ -44,78 +44,78 @@ var World = {
Weapons: {
'fists': {
- verb: _('punch'),
+ verb: _('punch ð'),
type: 'unarmed',
damage: 1,
cooldown: 2
},
'bone spear': {
- verb: _('stab'),
+ verb: _('stab ðĶī'),
type: 'melee',
damage: 2,
cooldown: 2
},
'iron sword': {
- verb: _('swing'),
+ verb: _('swing ðĄïļ'),
type: 'melee',
damage: 4,
cooldown: 2
},
'steel sword': {
- verb: _('slash'),
+ verb: _('slash âïļ'),
type: 'melee',
damage: 6,
cooldown: 2
},
'bayonet': {
- verb: _('thrust'),
+ verb: _('thrust ðŠ'),
type: 'melee',
damage: 8,
cooldown: 2
},
'rifle': {
- verb: _('shoot'),
+ verb: _('shoot ðŦ'),
type: 'ranged',
damage: 5,
cooldown: 1,
cost: { 'bullets': 1 }
},
'laser rifle': {
- verb: _('blast'),
+ verb: _('blast ðĨ'),
type: 'ranged',
damage: 8,
cooldown: 1,
cost: { 'energy cell': 1 }
},
'grenade': {
- verb: _('lob'),
+ verb: _('lob ðĢ'),
type: 'ranged',
damage: 15,
cooldown: 5,
cost: { 'grenade': 1 }
},
'bolas': {
- verb: _('tangle'),
+ verb: _('tangle â°'),
type: 'ranged',
damage: 'stun',
cooldown: 15,
cost: { 'bolas': 1 }
},
'plasma rifle': {
- verb: _('disintegrate'),
+ verb: _('disintegrate âĻ'),
type: 'ranged',
damage: 12,
cooldown: 1,
cost: { 'energy cell': 1 }
},
'energy blade': {
- verb: _('slice'),
+ verb: _('slice âĄïļ'),
type: 'melee',
damage: 10,
cooldown: 2
},
'disruptor': {
- verb: _('stun'),
+ verb: _('stun ðĩ'),
type: 'ranged',
damage: 'stun',
cooldown: 15
@@ -888,7 +888,7 @@ var World = {
ttClass += " bottom";
}
if(World.curPos[0] == i && World.curPos[1] == j) {
- mapString += '@'+_('Wanderer')+'
';
+ mapString += 'ðĪš'+_('Wanderer')+'
';
} else if(World.state.mask[i][j]) {
var c = World.state.map[i][j];
switch(c) {