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40 changes: 20 additions & 20 deletions lang/adarkroom.pot
Original file line number Diff line number Diff line change
Expand Up @@ -688,35 +688,35 @@ msgid "not enough meat"
msgstr ""

#: script/localization.js:58
msgid "the compass points east"
msgid "the compass points east 👉"
msgstr ""

#: script/localization.js:59
msgid "the compass points west"
msgid "the compass points west 👈"
msgstr ""

#: script/localization.js:60
msgid "the compass points north"
msgid "the compass points north 👆"
msgstr ""

#: script/localization.js:61
msgid "the compass points south"
msgid "the compass points south 👇"
msgstr ""

#: script/localization.js:62
msgid "the compass points northeast"
msgid "the compass points northeast ↗️"
msgstr ""

#: script/localization.js:63
msgid "the compass points northwest"
msgid "the compass points northwest ↖️"
msgstr ""

#: script/localization.js:64
msgid "the compass points southeast"
msgid "the compass points southeast ↘️"
msgstr ""

#: script/localization.js:65
msgid "the compass points southwest"
msgid "the compass points southwest ↙️"
msgstr ""

#: script/outside.js:5
Expand Down Expand Up @@ -1160,43 +1160,43 @@ msgid ""
msgstr ""

#: script/room.js:617
msgid "freezing"
msgid "freezing 🥶"
msgstr ""

#: script/room.js:618
msgid "cold"
msgid "cold 🧊"
msgstr ""

#: script/room.js:619
msgid "mild"
msgid "mild 🙂"
msgstr ""

#: script/room.js:620
msgid "warm"
msgid "warm 😊"
msgstr ""

#: script/room.js:621
msgid "hot"
msgid "hot 🥵"
msgstr ""

#: script/room.js:633
msgid "dead"
msgid "dead 💀"
msgstr ""

#: script/room.js:634
msgid "smoldering"
msgid "smoldering 🌫️"
msgstr ""

#: script/room.js:635
msgid "flickering"
msgid "flickering"
msgstr ""

#: script/room.js:636
msgid "burning"
msgid "burning 🔥"
msgstr ""

#: script/room.js:637
msgid "roaring"
msgid "roaring 🔥🔥🔥"
msgstr ""

#: script/room.js:641
Expand All @@ -1208,11 +1208,11 @@ msgid "not enough wood to get the fire going"
msgstr ""

#: script/room.js:693
msgid "the wood has run out"
msgid "the wood has run out 🪵"
msgstr ""

#: script/room.js:714
msgid "the light from the fire spills from the windows, out into the dark"
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""

#: script/room.js:732
Expand Down
48 changes: 24 additions & 24 deletions script/room.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ var Room = {
buttons: {},
Craftables: {
'trap': {
name: _('trap'),
name: _('trap 🪤'),
button: null,
maximum: 10,
availableMsg: _('builder says she can make traps to catch any creatures might still be alive out there'),
Expand All @@ -27,7 +27,7 @@ var Room = {
audio: AudioLibrary.BUILD_TRAP
},
'cart': {
name: _('cart'),
name: _('cart 🛒'),
button: null,
maximum: 1,
availableMsg: _('builder says she can make a cart for carrying wood'),
Expand All @@ -41,7 +41,7 @@ var Room = {
audio: AudioLibrary.BUILD_CART
},
'hut': {
name: _('hut'),
name: _('hut 🛖'),
button: null,
maximum: 20,
availableMsg: _("builder says there are more wanderers. says they'll work, too."),
Expand All @@ -57,7 +57,7 @@ var Room = {
audio: AudioLibrary.BUILD_HUT
},
'lodge': {
name: _('lodge'),
name: _('lodge 🏠'),
button: null,
maximum: 1,
availableMsg: _('villagers could help hunt, given the means'),
Expand All @@ -73,7 +73,7 @@ var Room = {
audio: AudioLibrary.BUILD_LODGE
},
'trading post': {
name: _('trading post'),
name: _('trading post 🏪'),
button: null,
maximum: 1,
availableMsg: _("a trading post would make commerce easier"),
Expand All @@ -88,7 +88,7 @@ var Room = {
audio: AudioLibrary.BUILD_TRADING_POST
},
'tannery': {
name: _('tannery'),
name: _('tannery 🏭'),
button: null,
maximum: 1,
availableMsg: _("builder says leather could be useful. says the villagers could make it."),
Expand All @@ -103,7 +103,7 @@ var Room = {
audio: AudioLibrary.BUILD_TANNERY
},
'smokehouse': {
name: _('smokehouse'),
name: _('smokehouse 💨'),
button: null,
maximum: 1,
availableMsg: _("should cure the meat, or it'll spoil. builder says she can fix something up."),
Expand All @@ -118,7 +118,7 @@ var Room = {
audio: AudioLibrary.BUILD_SMOKEHOUSE
},
'workshop': {
name: _('workshop'),
name: _('workshop 🛠️'),
button: null,
maximum: 1,
availableMsg: _("builder says she could make finer things, if she had the tools"),
Expand All @@ -134,7 +134,7 @@ var Room = {
audio: AudioLibrary.BUILD_WORKSHOP
},
'steelworks': {
name: _('steelworks'),
name: _('steelworks 🏭'),
button: null,
maximum: 1,
availableMsg: _("builder says the villagers could make steel, given the tools"),
Expand All @@ -150,7 +150,7 @@ var Room = {
audio: AudioLibrary.BUILD_STEELWORKS
},
'armoury': {
name: _('armoury'),
name: _('armoury 🛡️'),
button: null,
maximum: 1,
availableMsg: _("builder says it'd be useful to have a steady source of bullets"),
Expand All @@ -166,7 +166,7 @@ var Room = {
audio: AudioLibrary.BUILD_ARMOURY
},
'torch': {
name: _('torch'),
name: _('torch 🔥'),
button: null,
type: 'tool',
buildMsg: _('a torch to keep the dark away'),
Expand All @@ -179,7 +179,7 @@ var Room = {
audio: AudioLibrary.CRAFT_TORCH
},
'waterskin': {
name: _('waterskin'),
name: _('waterskin 💧'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -192,7 +192,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WATERSKIN
},
'cask': {
name: _('cask'),
name: _('cask 🛢️'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -206,7 +206,7 @@ var Room = {
audio: AudioLibrary.CRAFT_CASK
},
'water tank': {
name: _('water tank'),
name: _('water tank 🌊'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -220,7 +220,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WATER_TANK
},
'bone spear': {
name: _('bone spear'),
name: _('bone spear 🦴'),
button: null,
type: 'weapon',
buildMsg: _("this spear's not elegant, but it's pretty good at stabbing"),
Expand All @@ -233,7 +233,7 @@ var Room = {
audio: AudioLibrary.CRAFT_BONE_SPEAR
},
'rucksack': {
name: _('rucksack'),
name: _('rucksack 🎒'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -246,7 +246,7 @@ var Room = {
audio: AudioLibrary.CRAFT_RUCKSACK
},
'wagon': {
name: _('wagon'),
name: _('wagon 🚚'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -260,7 +260,7 @@ var Room = {
audio: AudioLibrary.CRAFT_WAGON
},
'convoy': {
name: _('convoy'),
name: _('convoy 🚛'),
button: null,
type: 'upgrade',
maximum: 1,
Expand All @@ -275,7 +275,7 @@ var Room = {
audio: AudioLibrary.CRAFT_CONVOY
},
'l armour': {
name: _('l armour'),
name: _('l armour 👕'),
type: 'upgrade',
maximum: 1,
buildMsg: _("leather's not strong. better than rags, though."),
Expand All @@ -288,7 +288,7 @@ var Room = {
audio: AudioLibrary.CRAFT_LEATHER_ARMOUR
},
'i armour': {
name: _('i armour'),
name: _('i armour 👚'),
type: 'upgrade',
maximum: 1,
buildMsg: _("iron's stronger than leather"),
Expand All @@ -301,7 +301,7 @@ var Room = {
audio: AudioLibrary.CRAFT_IRON_ARMOUR
},
's armour': {
name: _('s armour'),
name: _('s armour 🧥'),
type: 'upgrade',
maximum: 1,
buildMsg: _("steel's stronger than iron"),
Expand All @@ -314,7 +314,7 @@ var Room = {
audio: AudioLibrary.CRAFT_STEEL_ARMOUR
},
'iron sword': {
name: _('iron sword'),
name: _('iron sword 🗡️'),
button: null,
type: 'weapon',
buildMsg: _("sword is sharp. good protection out in the wilds."),
Expand All @@ -328,7 +328,7 @@ var Room = {
audio: AudioLibrary.CRAFT_IRON_SWORD
},
'steel sword': {
name: _('steel sword'),
name: _('steel sword ⚔️'),
button: null,
type: 'weapon',
buildMsg: _("the steel is strong, and the blade true."),
Expand All @@ -342,7 +342,7 @@ var Room = {
audio: AudioLibrary.CRAFT_STEEL_SWORD
},
'rifle': {
name: _('rifle'),
name: _('rifle 🔫'),
type: 'weapon',
buildMsg: _("black powder and bullets, like the old days."),
cost: function () {
Expand Down
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