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Fix typos (#409)
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docs/api-reference/memory/members/insert.md

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@@ -28,7 +28,7 @@ declarations.
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This function is intended to be accessed as a method on a scope:
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```Lua
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local conn, ins = scope:insert(
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RunService.Heartbeat:Connnect(doUpdate),
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RunService.Heartbeat:Connect(doUpdate),
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Instance.new("Part", workspace)
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)
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```

docs/tutorials/fundamentals/scopes.md

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@@ -158,7 +158,7 @@ into a scope:
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```Lua
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local conn, ins = scope:insert(
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RunService.Heartbeat:Connnect(doUpdate),
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RunService.Heartbeat:Connect(doUpdate),
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Instance.new("Part", workspace)
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)
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```

docs/tutorials/tables/forvalues.md

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@@ -116,7 +116,7 @@ names:set({"Amber", "Umair"}) --> Goodbye, Jodi!
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values will move around too, instead of being recalculated.
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Note that values are only reused once. For example, if you added another
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occurence of 'Orange', your calculation would have to run again for the second
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occurrence of 'Orange', your calculation would have to run again for the second
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'Orange':
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![A diagram visualising how values aren't reused when duplicates appear.](Optimisation-Duplicates-Dark.svg#only-dark)

src/Colour/sRGB.luau

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@@ -33,7 +33,7 @@ local function inverse(channel: number): number
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end
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end
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-- Uses a tranformation to convert linear RGB into sRGB.
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-- Uses a transformation to convert linear RGB into sRGB.
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function sRGB.fromLinear(rgb: Color3): Color3
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return Color3.new(
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transform(rgb.R),

src/Instances/applyInstanceProps.luau

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@@ -13,7 +13,7 @@ local task = nil -- Disable usage of Roblox's task scheduler
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If a key is used twice, an error will be thrown. This is done to avoid
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double assignments or double bindings. However, some special keys may want
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to enable such assignments - in which case unique keys should be used for
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each occurence.
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each occurrence.
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]]
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local Package = script.Parent.Parent

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