|
| 1 | +To start, let's quickly take a look at a vertical slice of Fusion code. You'll |
| 2 | +see how everything looks together, but you aren't expected to understand |
| 3 | +everything right away. |
| 4 | + |
| 5 | +----- |
| 6 | + |
| 7 | +## Overview |
| 8 | + |
| 9 | +Open a new script file and ensure you have Fusion imported correctly. |
| 10 | + |
| 11 | +```Lua linenums="1" |
| 12 | +local ReplicatedStorage = game:GetService("ReplicatedStorage") |
| 13 | +local Fusion = require(ReplicatedStorage.Fusion) |
| 14 | +``` |
| 15 | + |
| 16 | +### Your first scope |
| 17 | + |
| 18 | +Fusion is a library where you will be creating a lot of objects. Fusion groups |
| 19 | +these objects together so they can be managed in bulk. |
| 20 | + |
| 21 | +If you've used other Luau libraries before, this idea goes by many names, like |
| 22 | +"maids" or "janitors". However, in Fusion, we call them *scopes*. |
| 23 | + |
| 24 | +Let's start by creating a scope for ourselves. |
| 25 | + |
| 26 | +```Lua linenums="1" hl_lines="4" |
| 27 | +local ReplicatedStorage = game:GetService("ReplicatedStorage") |
| 28 | +local Fusion = require(ReplicatedStorage.Fusion) |
| 29 | + |
| 30 | +local scope = Fusion:scoped() |
| 31 | +``` |
| 32 | + |
| 33 | +### Your first value |
| 34 | + |
| 35 | +Now, we will create our first Fusion object - the *value*. As the name suggests, |
| 36 | +values are very simple objects; they store a single value, much like a variable. |
| 37 | + |
| 38 | +Call the `:Value()` function on the scope to create a value, and give it |
| 39 | +something to be stored. |
| 40 | + |
| 41 | +```Lua linenums="4" hl_lines="3" |
| 42 | +local scope = Fusion:scoped() |
| 43 | + |
| 44 | +local numCoins = scope:Value(50) |
| 45 | +``` |
| 46 | + |
| 47 | +### Peeking |
| 48 | + |
| 49 | +Fusion gives you a global utility that can peek inside of these objects and see |
| 50 | +what they're currently storing at this moment in time. It's useful for debugging |
| 51 | +your code, or otherwise checking something's contents without causing anything |
| 52 | +else to happen. |
| 53 | + |
| 54 | +By using `Fusion.peek`, we can read and print out the contents of `numCoins`. |
| 55 | + |
| 56 | +```Lua linenums="4" hl_lines="5" |
| 57 | +local scope = Fusion:scoped() |
| 58 | + |
| 59 | +local numCoins = scope:Value(50) |
| 60 | + |
| 61 | +print(Fusion.peek(numCoins)) --> 50 |
| 62 | +``` |
| 63 | + |
| 64 | +### Running a computation |
| 65 | + |
| 66 | +Let's try running a computation instead. To do this, we will create a |
| 67 | +second Fusion object - the *computed*. |
| 68 | + |
| 69 | +Call the `:Computed()` function on the scope to create a computed, and give it |
| 70 | +a function to run as a calculation. For now, it'll just be hardcoded. |
| 71 | + |
| 72 | +```Lua linenums="4" hl_lines="5-7" |
| 73 | +local scope = Fusion:scoped() |
| 74 | + |
| 75 | +local numCoins = scope:Value(50) |
| 76 | + |
| 77 | +local message = scope:Computed(function() |
| 78 | + return "I am a message" |
| 79 | +end) |
| 80 | + |
| 81 | +print(Fusion.peek(numCoins)) --> 50 |
| 82 | +``` |
| 83 | + |
| 84 | +As with values, computeds can be peeked at, to see their contents without doing |
| 85 | +anything else. |
| 86 | + |
| 87 | +Let's change the print statement to show the message instead. |
| 88 | + |
| 89 | +```Lua linenums="4" hl_lines="9" |
| 90 | +local scope = Fusion:scoped() |
| 91 | + |
| 92 | +local numCoins = scope:Value(50) |
| 93 | + |
| 94 | +local message = scope:Computed(function() |
| 95 | + return "I am a message" |
| 96 | +end) |
| 97 | + |
| 98 | +print(Fusion.peek(message)) --> I am a message |
| 99 | +``` |
| 100 | + |
| 101 | +### Adding other objects to the computation |
| 102 | + |
| 103 | +Let's change the message to show how many coins we have. To use another object |
| 104 | +in your calculation, computeds will give you a `use` parameter. |
| 105 | + |
| 106 | +Add this `use` parameter to your computed callback. |
| 107 | + |
| 108 | +```Lua linenums="4" hl_lines="5" |
| 109 | +local scope = Fusion:scoped() |
| 110 | + |
| 111 | +local numCoins = scope:Value(50) |
| 112 | + |
| 113 | +local message = scope:Computed(function(use) |
| 114 | + return "I am a message" |
| 115 | +end) |
| 116 | + |
| 117 | +print(Fusion.peek(message)) --> I am a message |
| 118 | +``` |
| 119 | + |
| 120 | +`use` is a function that you can pass a Fusion object to, and it will give you |
| 121 | +the value, similarly to `peek`. However, unlike `peek`, it will also link your |
| 122 | +computation to that other Fusion object under the hood. |
| 123 | + |
| 124 | +Let's change our message to tell us the number of coins: |
| 125 | + |
| 126 | +```Lua linenums="4" hl_lines="6" |
| 127 | +local scope = Fusion:scoped() |
| 128 | + |
| 129 | +local numCoins = scope:Value(50) |
| 130 | + |
| 131 | +local message = scope:Computed(function(use) |
| 132 | + return "The number of coins is " .. use(numCoins) |
| 133 | +end) |
| 134 | + |
| 135 | +print(Fusion.peek(message)) --> The number of coins is 50 |
| 136 | +``` |
| 137 | + |
| 138 | +### Updating your data |
| 139 | + |
| 140 | +Suppose we want to give the user more coins. |
| 141 | + |
| 142 | +Values specifically have a `:set()` method that can be used to change the data |
| 143 | +they are storing. |
| 144 | + |
| 145 | +Let's use this at the end and re-print the message. |
| 146 | + |
| 147 | +```Lua linenums="4" hl_lines="11-13" |
| 148 | +local scope = Fusion:scoped() |
| 149 | + |
| 150 | +local numCoins = scope:Value(50) |
| 151 | + |
| 152 | +local message = scope:Computed(function(use) |
| 153 | + return "The number of coins is " .. use(numCoins) |
| 154 | +end) |
| 155 | + |
| 156 | +print(Fusion.peek(message)) --> The number of coins is 50 |
| 157 | + |
| 158 | +numCoins:set(75) |
| 159 | + |
| 160 | +print(Fusion.peek(message)) --> The number of coins is 75 |
| 161 | + |
| 162 | +``` |
| 163 | + |
| 164 | +### Detecting changes |
| 165 | + |
| 166 | +Right now, we intend to print the message whenever the message changes. It would |
| 167 | +be nice to do that automatically. |
| 168 | + |
| 169 | +To do that, Fusion has a third kind of object - the *observer*. |
| 170 | + |
| 171 | +Call the `:Observer()` function on the scope to create an observer, and pass the |
| 172 | +object you want the observer to watch and detect changes to. |
| 173 | + |
| 174 | +```Lua linenums="4" hl_lines="9" |
| 175 | +local scope = Fusion:scoped() |
| 176 | + |
| 177 | +local numCoins = scope:Value(50) |
| 178 | + |
| 179 | +local message = scope:Computed(function(use) |
| 180 | + return "The number of coins is " .. use(numCoins) |
| 181 | +end) |
| 182 | + |
| 183 | +scope:Observer(message) |
| 184 | + |
| 185 | +print(Fusion.peek(message)) --> The number of coins is 50 |
| 186 | + |
| 187 | +numCoins:set(75) |
| 188 | + |
| 189 | +print(Fusion.peek(message)) --> The number of coins is 75 |
| 190 | +``` |
| 191 | + |
| 192 | +To add a callback that runs when a change is detected, call `:onChange()` on the |
| 193 | +observer with the callback you want - we'll print the message inside ours, and |
| 194 | +get rid of the old prints. |
| 195 | + |
| 196 | +```Lua linenums="4" hl_lines="9-11" |
| 197 | +local scope = Fusion:scoped() |
| 198 | + |
| 199 | +local numCoins = scope:Value(50) |
| 200 | + |
| 201 | +local message = scope:Computed(function(use) |
| 202 | + return "The number of coins is " .. use(numCoins) |
| 203 | +end) |
| 204 | + |
| 205 | +scope:Observer(message):onChange(function() |
| 206 | + print(Fusion.peek(message)) |
| 207 | +end) |
| 208 | + |
| 209 | +numCoins:set(75) |
| 210 | + |
| 211 | +--> The number of coins is 75 |
| 212 | +``` |
| 213 | + |
| 214 | +The message gets printed after we change the number of coins! |
| 215 | + |
| 216 | +If you want to print the message immediately, too, use `:onBind()` instead: |
| 217 | + |
| 218 | +```Lua linenums="4" hl_lines="9" |
| 219 | +local scope = Fusion:scoped() |
| 220 | + |
| 221 | +local numCoins = scope:Value(50) |
| 222 | + |
| 223 | +local message = scope:Computed(function(use) |
| 224 | + return "The number of coins is " .. use(numCoins) |
| 225 | +end) |
| 226 | + |
| 227 | +scope:Observer(message):onBind(function() |
| 228 | + print(Fusion.peek(message)) |
| 229 | +end) |
| 230 | + |
| 231 | +--> The number of coins is 50 |
| 232 | + |
| 233 | +numCoins:set(75) |
| 234 | + |
| 235 | +--> The number of coins is 75 |
| 236 | +``` |
| 237 | + |
| 238 | +### Tidying up |
| 239 | + |
| 240 | +Our Fusion code is feature-complete, but before it stops running, we want to |
| 241 | +delete everything we've made to ensure we aren't consuming resources forever. |
| 242 | + |
| 243 | +Luckily, that's very simple. When you're done with all of the objects in a scope, |
| 244 | +you can destroy the scope all in one go with `scope:doCleanup()`. |
| 245 | + |
| 246 | +```Lua linenums="4" hl_lines="19" |
| 247 | +local scope = Fusion:scoped() |
| 248 | + |
| 249 | +local numCoins = scope:Value(50) |
| 250 | + |
| 251 | +local message = scope:Computed(function(use) |
| 252 | + return "The number of coins is " .. use(numCoins) |
| 253 | +end) |
| 254 | + |
| 255 | +scope:Observer(message):onBind(function() |
| 256 | + print(Fusion.peek(message)) |
| 257 | +end) |
| 258 | + |
| 259 | +--> The number of coins is 50 |
| 260 | + |
| 261 | +numCoins:set(75) |
| 262 | + |
| 263 | +--> The number of coins is 75 |
| 264 | + |
| 265 | +scope:doCleanup() |
| 266 | +``` |
| 267 | + |
| 268 | +Just like that, everything you've made with `scope:` gets dismantled and stops |
| 269 | +running. |
| 270 | + |
| 271 | +----- |
| 272 | + |
| 273 | +With that, you've written your first file of Fusion code, touching on all of the |
| 274 | +major Fusion concepts! |
| 275 | + |
| 276 | +Over the next few tutorials, we'll dig deeper into what exactly all of this code |
| 277 | +is doing, but for now, feel free to review these code snippets as many times as |
| 278 | +you need. |
0 commit comments