@@ -164,6 +164,8 @@ void ogl_renderer_render(void)
164164 int fb_width = (int )(io.DisplaySize .x * io.DisplayFramebufferScale .x );
165165 int fb_height = (int )(io.DisplaySize .y * io.DisplayFramebufferScale .y );
166166
167+ glDisable (GL_FRAMEBUFFER_SRGB);
168+
167169 glViewport (0 , 0 , fb_width, fb_height);
168170 glClearColor (clear_color.x , clear_color.y , clear_color.z , clear_color.w );
169171 glClear (GL_COLOR_BUFFER_BIT);
@@ -203,15 +205,15 @@ static void init_ogl_emu(void)
203205
204206 glBindFramebuffer (GL_FRAMEBUFFER, frame_buffer_object);
205207 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_texture);
206- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGB , FRAME_BUFFER_WIDTH, FRAME_BUFFER_HEIGHT, 0 , GL_RGB, GL_UNSIGNED_BYTE, NULL );
208+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGB8 , FRAME_BUFFER_WIDTH, FRAME_BUFFER_HEIGHT, 0 , GL_RGB, GL_UNSIGNED_BYTE, NULL );
207209 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
208210 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
209211 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, ogl_renderer_emu_texture, 0 );
210212
211213 glBindFramebuffer (GL_FRAMEBUFFER, 0 );
212214
213215 glBindTexture (GL_TEXTURE_2D, system_texture);
214- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , SYSTEM_TEXTURE_WIDTH, SYSTEM_TEXTURE_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) emu_frame_buffer);
216+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , SYSTEM_TEXTURE_WIDTH, SYSTEM_TEXTURE_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) emu_frame_buffer);
215217 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
216218 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
217219
@@ -222,13 +224,13 @@ static void init_ogl_debug(void)
222224{
223225 glGenTextures (1 , &ogl_renderer_emu_debug_huc6270_background[0 ]);
224226 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_debug_huc6270_background[0 ]);
225- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , HUC6270_MAX_BACKGROUND_WIDTH, HUC6270_MAX_BACKGROUND_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_background_buffer[0 ]);
227+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , HUC6270_MAX_BACKGROUND_WIDTH, HUC6270_MAX_BACKGROUND_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_background_buffer[0 ]);
226228 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
227229 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
228230
229231 glGenTextures (1 , &ogl_renderer_emu_debug_huc6270_background[1 ]);
230232 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_debug_huc6270_background[1 ]);
231- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , HUC6270_MAX_BACKGROUND_WIDTH, HUC6270_MAX_BACKGROUND_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_background_buffer[1 ]);
233+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , HUC6270_MAX_BACKGROUND_WIDTH, HUC6270_MAX_BACKGROUND_HEIGHT, 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_background_buffer[1 ]);
232234 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
233235 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
234236
@@ -237,7 +239,7 @@ static void init_ogl_debug(void)
237239 {
238240 glGenTextures (1 , &ogl_renderer_emu_debug_huc6270_sprites[i][s]);
239241 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_debug_huc6270_sprites[i][s]);
240- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , 32 , 64 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_sprite_buffers[i][s]);
242+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , 32 , 64 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_sprite_buffers[i][s]);
241243 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
242244 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
243245 }
@@ -246,7 +248,7 @@ static void init_ogl_debug(void)
246248 {
247249 glGenTextures (1 , &ogl_renderer_emu_debug_huc6270_tiles[i]);
248250 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_debug_huc6270_tiles[i]);
249- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , 32 * 8 , 64 * 8 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_tiles_buffer[i]);
251+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , 32 * 8 , 64 * 8 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)emu_debug_tiles_buffer[i]);
250252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
251253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
252254 }
@@ -256,7 +258,7 @@ static void init_ogl_savestates(void)
256258{
257259 glGenTextures (1 , &ogl_renderer_emu_savestates);
258260 glBindTexture (GL_TEXTURE_2D, ogl_renderer_emu_savestates);
259- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , 2048 , 256 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)NULL );
261+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , 2048 , 256 , 0 , GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)NULL );
260262 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
261263 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
262264}
@@ -265,7 +267,7 @@ static void init_scanlines_texture(void)
265267{
266268 glGenTextures (1 , &scanlines_texture);
267269 glBindTexture (GL_TEXTURE_2D, scanlines_texture);
268- glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA , 4 , 4 , 0 , GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, (GLvoid*) scanlines);
270+ glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8 , 4 , 4 , 0 , GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, (GLvoid*) scanlines);
269271 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
270272 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
271273 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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